UIImageView
画像の向きを処理するように設定することは可能ですか?を右向きのUIImageView
画像(カメラロールからの写真)に設定すると、画像は右に回転しますが、撮影時の正しい向きで表示したいと思います。
画像データを回転できることは知っていますが、もっとエレガントに回転させることは可能ですか?
回答:
私が理解しているなら、あなたがしたいことは、UIImageの向きを無視することですか?もしそうなら、あなたはこれを行うことができます:
UIImage *originalImage = [... whatever ...];
UIImage *imageToDisplay =
[UIImage imageWithCGImage:[originalImage CGImage]
scale:[originalImage scale]
orientation: UIImageOrientationUp];
したがって、元のピクセルデータ(CGImageプロパティを介して参照)と同じピクセルデータを使用して新しいUIImageを作成しますが、データを回転させない方向を指定します。
CGContext
でCGBitmapContextCreate
(またはUIGraphicsBeginImageContext
省略形で)適切なサイズを作成しCGContextRotateCTM
、回転を設定するために使用drawInRect:
し、UIImage
またはCGContextDrawImage
で画像のCGImage
プロパティを使用してから、UIGraphicsGetImageFromCurrentImageContext
(および、次にUIGraphicsEndImageContext
)を使用してコンテキストを画像に変換すると思います。 UIKitを使用してコンテキストを作成した場合、またはCoreGraphicsを使用しているCGBitmapContextCreateImage
場合。UIKitはスレッドセーフではありませんが、コードはすっきりしています。
ここでのこの回答のan0で示唆されているように、手動で変換を実行して自分でスケーリングすることを完全に回避できます。
- (UIImage *)normalizedImage {
if (self.imageOrientation == UIImageOrientationUp) return self;
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
[self drawInRect:(CGRect){0, 0, self.size}];
UIImage *normalizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return normalizedImage;
}
UIImageメソッドのsizeとdrawInRectのドキュメントには、方向を考慮に入れることが明示的に記載されています。
ここでのAnomieの回答のコード(上記のsuvish valsanによるコピー貼り付け)をSwiftに変換しました:
func fixOrientation() -> UIImage {
if self.imageOrientation == UIImageOrientation.Up {
return self
}
var transform = CGAffineTransformIdentity
switch self.imageOrientation {
case .Down, .DownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height)
transform = CGAffineTransformRotate(transform, CGFloat(M_PI));
case .Left, .LeftMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformRotate(transform, CGFloat(M_PI_2));
case .Right, .RightMirrored:
transform = CGAffineTransformTranslate(transform, 0, self.size.height);
transform = CGAffineTransformRotate(transform, CGFloat(-M_PI_2));
case .Up, .UpMirrored:
break
}
switch self.imageOrientation {
case .UpMirrored, .DownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0)
transform = CGAffineTransformScale(transform, -1, 1)
case .LeftMirrored, .RightMirrored:
transform = CGAffineTransformTranslate(transform, self.size.height, 0)
transform = CGAffineTransformScale(transform, -1, 1);
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
let ctx = CGBitmapContextCreate(
nil,
Int(self.size.width),
Int(self.size.height),
CGImageGetBitsPerComponent(self.CGImage),
0,
CGImageGetColorSpace(self.CGImage),
UInt32(CGImageGetBitmapInfo(self.CGImage).rawValue)
)
CGContextConcatCTM(ctx, transform);
switch self.imageOrientation {
case .Left, .LeftMirrored, .Right, .RightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.height,self.size.width), self.CGImage);
default:
CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.width,self.size.height), self.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
let cgimg = CGBitmapContextCreateImage(ctx)
let img = UIImage(CGImage: cgimg!)
return img;
}
(私はパラメータのすべての発生回数を交換しimage
てself
自分のコードが上の拡張であるため、UIImage
)。
編集: Swift3バージョン。
中間呼び出しの多くは失敗する可能性があり、私はを使用したくないため、このメソッドはオプションを返します!
。
func fixOrientation() -> UIImage? {
guard let cgImage = self.cgImage else {
return nil
}
if self.imageOrientation == UIImageOrientation.up {
return self
}
let width = self.size.width
let height = self.size.height
var transform = CGAffineTransform.identity
switch self.imageOrientation {
case .down, .downMirrored:
transform = transform.translatedBy(x: width, y: height)
transform = transform.rotated(by: CGFloat.pi)
case .left, .leftMirrored:
transform = transform.translatedBy(x: width, y: 0)
transform = transform.rotated(by: 0.5*CGFloat.pi)
case .right, .rightMirrored:
transform = transform.translatedBy(x: 0, y: height)
transform = transform.rotated(by: -0.5*CGFloat.pi)
case .up, .upMirrored:
break
}
switch self.imageOrientation {
case .upMirrored, .downMirrored:
transform = transform.translatedBy(x: width, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
case .leftMirrored, .rightMirrored:
transform = transform.translatedBy(x: height, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
guard let colorSpace = cgImage.colorSpace else {
return nil
}
guard let context = CGContext(
data: nil,
width: Int(width),
height: Int(height),
bitsPerComponent: cgImage.bitsPerComponent,
bytesPerRow: 0,
space: colorSpace,
bitmapInfo: UInt32(cgImage.bitmapInfo.rawValue)
) else {
return nil
}
context.concatenate(transform);
switch self.imageOrientation {
case .left, .leftMirrored, .right, .rightMirrored:
// Grr...
context.draw(cgImage, in: CGRect(x: 0, y: 0, width: height, height: width))
default:
context.draw(cgImage, in: CGRect(x: 0, y: 0, width: width, height: height))
}
// And now we just create a new UIImage from the drawing context
guard let newCGImg = context.makeImage() else {
return nil
}
let img = UIImage(cgImage: newCGImg)
return img;
}
(注:Swift3バージョンのodeはXcode8.1でコンパイルされますが、実際に機能するかどうかはテストされていません。どこかにタイプミスがあるか、幅/高さが混同されている可能性があります。エラーを指摘/修正してください)。
func viewDidLoad
です。この画像はsamsungphonephotos.google.com/share/…からのもので、270CW方向のexifデータがあります。ここで私はそれをどのように使用するかlet background: UIImage? = UIImage(named: "background_image")?.fixOrientation() backgroundImage.image = background
このメソッドは、最初にUIImageの現在の方向をチェックし、次に時計回りに方向を変更してUIImageを返します。この画像を次のように表示できます。
self.imageView.image = rotateImage(currentUIImage)
func rotateImage(image:UIImage)->UIImage
{
var rotatedImage = UIImage();
switch image.imageOrientation
{
case UIImageOrientation.Right:
rotatedImage = UIImage(CGImage:image.CGImage!, scale: 1, orientation:UIImageOrientation.Down);
case UIImageOrientation.Down:
rotatedImage = UIImage(CGImage:image.CGImage!, scale: 1, orientation:UIImageOrientation.Left);
case UIImageOrientation.Left:
rotatedImage = UIImage(CGImage:image.CGImage!, scale: 1, orientation:UIImageOrientation.Up);
default:
rotatedImage = UIImage(CGImage:image.CGImage!, scale: 1, orientation:UIImageOrientation.Right);
}
return rotatedImage;
}
func rotateImage(image:UIImage) -> UIImage
{
var rotatedImage = UIImage()
switch image.imageOrientation
{
case .right:
rotatedImage = UIImage(cgImage: image.cgImage!, scale: 1.0, orientation: .down)
case .down:
rotatedImage = UIImage(cgImage: image.cgImage!, scale: 1.0, orientation: .left)
case .left:
rotatedImage = UIImage(cgImage: image.cgImage!, scale: 1.0, orientation: .up)
default:
rotatedImage = UIImage(cgImage: image.cgImage!, scale: 1.0, orientation: .right)
}
return rotatedImage
}
スイフト3.1
func fixImageOrientation(_ image: UIImage)->UIImage {
UIGraphicsBeginImageContext(image.size)
image.draw(at: .zero)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage ?? image
}
SwiftのUIImage拡張機能。本当に、すべての反転を行う必要はありません。Objective-Cのオリジナルはここにありますが、元の画像のアルファを尊重するビットを追加しました(大まかに言えば、不透明な画像と透明な画像を区別するために機能します)。
// from https://github.com/mbcharbonneau/UIImage-Categories/blob/master/UIImage%2BAlpha.m
// Returns true if the image has an alpha layer
private func hasAlpha() -> Bool {
guard let cg = self.cgImage else { return false }
let alpha = cg.alphaInfo
let retVal = (alpha == .first || alpha == .last || alpha == .premultipliedFirst || alpha == .premultipliedLast)
return retVal
}
func normalizedImage() -> UIImage? {
if self.imageOrientation == .up {
return self
}
UIGraphicsBeginImageContextWithOptions(self.size, !self.hasAlpha(), self.scale)
var rect = CGRect.zero
rect.size = self.size
self.draw(in: rect)
let retVal = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return retVal
}
これは、画像の向きを考慮した、実行可能なサンプルタラです。
#define rad(angle) ((angle) / 180.0 * M_PI)
- (CGAffineTransform)orientationTransformedRectOfImage:(UIImage *)img
{
CGAffineTransform rectTransform;
switch (img.imageOrientation)
{
case UIImageOrientationLeft:
rectTransform = CGAffineTransformTranslate(CGAffineTransformMakeRotation(rad(90)), 0, -img.size.height);
break;
case UIImageOrientationRight:
rectTransform = CGAffineTransformTranslate(CGAffineTransformMakeRotation(rad(-90)), -img.size.width, 0);
break;
case UIImageOrientationDown:
rectTransform = CGAffineTransformTranslate(CGAffineTransformMakeRotation(rad(-180)), -img.size.width, -img.size.height);
break;
default:
rectTransform = CGAffineTransformIdentity;
};
return CGAffineTransformScale(rectTransform, img.scale, img.scale);
}
- (UIImage *)croppedImage:(UIImage*)orignialImage InRect:(CGRect)visibleRect{
//transform visible rect to image orientation
CGAffineTransform rectTransform = [self orientationTransformedRectOfImage:orignialImage];
visibleRect = CGRectApplyAffineTransform(visibleRect, rectTransform);
//crop image
CGImageRef imageRef = CGImageCreateWithImageInRect([orignialImage CGImage], visibleRect);
UIImage *result = [UIImage imageWithCGImage:imageRef scale:orignialImage.scale orientation:orignialImage.imageOrientation];
CGImageRelease(imageRef);
return result;
}
誰かがそれを必要とする場合に備えて、コードを@NicolasMiariの回答からSwift3に変換しました
func fixOrientation() -> UIImage
{
if self.imageOrientation == UIImageOrientation.up {
return self
}
var transform = CGAffineTransform.identity
switch self.imageOrientation {
case .down, .downMirrored:
transform = transform.translatedBy(x: self.size.width, y: self.size.height)
transform = transform.rotated(by: CGFloat(M_PI));
case .left, .leftMirrored:
transform = transform.translatedBy(x: self.size.width, y: 0);
transform = transform.rotated(by: CGFloat(M_PI_2));
case .right, .rightMirrored:
transform = transform.translatedBy(x: 0, y: self.size.height);
transform = transform.rotated(by: CGFloat(-M_PI_2));
case .up, .upMirrored:
break
}
switch self.imageOrientation {
case .upMirrored, .downMirrored:
transform = transform.translatedBy(x: self.size.width, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
case .leftMirrored, .rightMirrored:
transform = transform.translatedBy(x: self.size.height, y: 0)
transform = transform.scaledBy(x: -1, y: 1);
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
let ctx = CGContext(
data: nil,
width: Int(self.size.width),
height: Int(self.size.height),
bitsPerComponent: self.cgImage!.bitsPerComponent,
bytesPerRow: 0,
space: self.cgImage!.colorSpace!,
bitmapInfo: UInt32(self.cgImage!.bitmapInfo.rawValue)
)
ctx!.concatenate(transform);
switch self.imageOrientation {
case .left, .leftMirrored, .right, .rightMirrored:
// Grr...
ctx?.draw(self.cgImage!, in: CGRect(x:0 ,y: 0 ,width: self.size.height ,height:self.size.width))
default:
ctx?.draw(self.cgImage!, in: CGRect(x:0 ,y: 0 ,width: self.size.width ,height:self.size.height))
break;
}
// And now we just create a new UIImage from the drawing context
let cgimg = ctx!.makeImage()
let img = UIImage(cgImage: cgimg!)
return img;
}
imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any] let imageCaptured:UIImage = info[UIImagePickerControllerOriginalImage] as! UIImage
画像をキャプチャした後、画像は常にrightOrientationであり、このメソッドは画像を返します:(
Waseem05のSwift3の翻訳に感謝しますが、彼のメソッドは、UIImageの拡張機能内にラップし、次のように親クラスの外側/下に配置した場合にのみ機能しました。
extension UIImage {
func fixOrientation() -> UIImage
{
if self.imageOrientation == UIImageOrientation.up {
return self
}
var transform = CGAffineTransform.identity
switch self.imageOrientation {
case .down, .downMirrored:
transform = transform.translatedBy(x: self.size.width, y: self.size.height)
transform = transform.rotated(by: CGFloat(M_PI));
case .left, .leftMirrored:
transform = transform.translatedBy(x: self.size.width, y: 0);
transform = transform.rotated(by: CGFloat(M_PI_2));
case .right, .rightMirrored:
transform = transform.translatedBy(x: 0, y: self.size.height);
transform = transform.rotated(by: CGFloat(-M_PI_2));
case .up, .upMirrored:
break
}
switch self.imageOrientation {
case .upMirrored, .downMirrored:
transform = transform.translatedBy(x: self.size.width, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
case .leftMirrored, .rightMirrored:
transform = transform.translatedBy(x: self.size.height, y: 0)
transform = transform.scaledBy(x: -1, y: 1);
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
let ctx = CGContext(
data: nil,
width: Int(self.size.width),
height: Int(self.size.height),
bitsPerComponent: self.cgImage!.bitsPerComponent,
bytesPerRow: 0,
space: self.cgImage!.colorSpace!,
bitmapInfo: UInt32(self.cgImage!.bitmapInfo.rawValue)
)
ctx!.concatenate(transform);
switch self.imageOrientation {
case .left, .leftMirrored, .right, .rightMirrored:
// Grr...
ctx?.draw(self.cgImage!, in: CGRect(x:0 ,y: 0 ,width: self.size.height ,height:self.size.width))
default:
ctx?.draw(self.cgImage!, in: CGRect(x:0 ,y: 0 ,width: self.size.width ,height:self.size.height))
break;
}
// And now we just create a new UIImage from the drawing context
let cgimg = ctx!.makeImage()
let img = UIImage(cgImage: cgimg!)
return img;
}
}
それからそれを次のように呼びました:
let correctedImage:UIImage = wonkyImage.fixOrientation()
そして、すべてが順調でした!Appleは、前面/背面カメラと上/下/左/右のデバイスの向きのメタデータが必要ない場合に、向きを簡単に破棄できるようにする必要があります。
回転して画像の向きを拡張の下に固定する必要がある場合は、便利です。
extension UIImage {
public func imageRotatedByDegrees(degrees: CGFloat) -> UIImage {
//Calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox: UIView = UIView(frame: CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height))
let t: CGAffineTransform = CGAffineTransform(rotationAngle: degrees * CGFloat.pi / 180)
rotatedViewBox.transform = t
let rotatedSize: CGSize = rotatedViewBox.frame.size
//Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap: CGContext = UIGraphicsGetCurrentContext()!
//Move the origin to the middle of the image so we will rotate and scale around the center.
bitmap.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2)
//Rotate the image context
bitmap.rotate(by: (degrees * CGFloat.pi / 180))
//Now, draw the rotated/scaled image into the context
bitmap.scaleBy(x: 1.0, y: -1.0)
bitmap.draw(self.cgImage!, in: CGRect(x: -self.size.width / 2, y: -self.size.height / 2, width: self.size.width, height: self.size.height))
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
public func fixedOrientation() -> UIImage {
if imageOrientation == UIImageOrientation.up {
return self
}
var transform: CGAffineTransform = CGAffineTransform.identity
switch imageOrientation {
case UIImageOrientation.down, UIImageOrientation.downMirrored:
transform = transform.translatedBy(x: size.width, y: size.height)
transform = transform.rotated(by: CGFloat.pi)
break
case UIImageOrientation.left, UIImageOrientation.leftMirrored:
transform = transform.translatedBy(x: size.width, y: 0)
transform = transform.rotated(by: CGFloat.pi/2)
break
case UIImageOrientation.right, UIImageOrientation.rightMirrored:
transform = transform.translatedBy(x: 0, y: size.height)
transform = transform.rotated(by: -CGFloat.pi/2)
break
case UIImageOrientation.up, UIImageOrientation.upMirrored:
break
}
switch imageOrientation {
case UIImageOrientation.upMirrored, UIImageOrientation.downMirrored:
transform.translatedBy(x: size.width, y: 0)
transform.scaledBy(x: -1, y: 1)
break
case UIImageOrientation.leftMirrored, UIImageOrientation.rightMirrored:
transform.translatedBy(x: size.height, y: 0)
transform.scaledBy(x: -1, y: 1)
case UIImageOrientation.up, UIImageOrientation.down, UIImageOrientation.left, UIImageOrientation.right:
break
}
let ctx: CGContext = CGContext(data: nil,
width: Int(size.width),
height: Int(size.height),
bitsPerComponent: self.cgImage!.bitsPerComponent,
bytesPerRow: 0,
space: self.cgImage!.colorSpace!,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)!
ctx.concatenate(transform)
switch imageOrientation {
case UIImageOrientation.left, UIImageOrientation.leftMirrored, UIImageOrientation.right, UIImageOrientation.rightMirrored:
ctx.draw(self.cgImage!, in: CGRect(x: 0, y: 0, width: size.height, height: size.width))
default:
ctx.draw(self.cgImage!, in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
break
}
let cgImage: CGImage = ctx.makeImage()!
return UIImage(cgImage: cgImage)
}
}
extension UIImage {
func fixImageOrientation() -> UIImage {
UIGraphicsBeginImageContext(self.size)
self.draw(at: .zero)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage ?? self
}
}
それを呼ぶ:imageView.image?.fixImageOrientation()
またはUIImage(named: "someImage").fixImageOrientation()
頑張ってください!
トミーの答えのスウィフト3.0バージョン
let imageToDisplay = UIImage.init(cgImage: originalImage.cgImage!, scale: originalImage.scale, orientation: UIImageOrientation.up)
@AquaAnswerからインスピレーションを受けました.....
ObjectiveCで
- (UIImage *)fixImageOrientation:(UIImage *)img {
UIGraphicsBeginImageContext(img.size);
[img drawAtPoint:CGPointZero];
UIImage *newImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if (newImg) {
return newImg;
}
return img;
}