これが私が思いついた解決策です。これは記号を文字として保存し、charのint値を使用してXまたはOが勝ったかどうかを判断します(レフリーのコードを見てください)
public class TicTacToe {
    public static final char BLANK = '\u0000';
    private final char[][] board;
    private int moveCount;
    private Referee referee;
    public TicTacToe(int gridSize) {
        if (gridSize < 3)
            throw new IllegalArgumentException("TicTacToe board size has to be minimum 3x3 grid");
        board = new char[gridSize][gridSize];
        referee = new Referee(gridSize);
    }
    public char[][] displayBoard() {
        return board.clone();
    }
    public String move(int x, int y) {
        if (board[x][y] != BLANK)
            return "(" + x + "," + y + ") is already occupied";
        board[x][y] = whoseTurn();
        return referee.isGameOver(x, y, board[x][y], ++moveCount);
    }
    private char whoseTurn() {
        return moveCount % 2 == 0 ? 'X' : 'O';
    }
    private class Referee {
        private static final int NO_OF_DIAGONALS = 2;
        private static final int MINOR = 1;
        private static final int PRINCIPAL = 0;
        private final int gridSize;
        private final int[] rowTotal;
        private final int[] colTotal;
        private final int[] diagonalTotal;
        private Referee(int size) {
            gridSize = size;
            rowTotal = new int[size];
            colTotal = new int[size];
            diagonalTotal = new int[NO_OF_DIAGONALS];
        }
        private String isGameOver(int x, int y, char symbol, int moveCount) {
            if (isWinningMove(x, y, symbol))
                return symbol + " won the game!";
            if (isBoardCompletelyFilled(moveCount))
                return "Its a Draw!";
            return "continue";
        }
        private boolean isBoardCompletelyFilled(int moveCount) {
            return moveCount == gridSize * gridSize;
        }
        private boolean isWinningMove(int x, int y, char symbol) {
            if (isPrincipalDiagonal(x, y) && allSymbolsMatch(symbol, diagonalTotal, PRINCIPAL))
                return true;
            if (isMinorDiagonal(x, y) && allSymbolsMatch(symbol, diagonalTotal, MINOR))
                return true;
            return allSymbolsMatch(symbol, rowTotal, x) || allSymbolsMatch(symbol, colTotal, y);
        }
        private boolean allSymbolsMatch(char symbol, int[] total, int index) {
            total[index] += symbol;
            return total[index] / gridSize == symbol;
        }
        private boolean isPrincipalDiagonal(int x, int y) {
            return x == y;
        }
        private boolean isMinorDiagonal(int x, int y) {
            return x + y == gridSize - 1;
        }
    }
}
また、実際に機能することを検証するための単体テストもここにあります
import static com.agilefaqs.tdd.demo.TicTacToe.BLANK;
import static org.junit.Assert.assertArrayEquals;
import static org.junit.Assert.assertEquals;
import org.junit.Test;
public class TicTacToeTest {
    private TicTacToe game = new TicTacToe(3);
    @Test
    public void allCellsAreEmptyInANewGame() {
        assertBoardIs(new char[][] { { BLANK, BLANK, BLANK },
                { BLANK, BLANK, BLANK },
                { BLANK, BLANK, BLANK } });
    }
    @Test(expected = IllegalArgumentException.class)
    public void boardHasToBeMinimum3x3Grid() {
        new TicTacToe(2);
    }
    @Test
    public void firstPlayersMoveMarks_X_OnTheBoard() {
        assertEquals("continue", game.move(1, 1));
        assertBoardIs(new char[][] { { BLANK, BLANK, BLANK },
                { BLANK, 'X', BLANK },
                { BLANK, BLANK, BLANK } });
    }
    @Test
    public void secondPlayersMoveMarks_O_OnTheBoard() {
        game.move(1, 1);
        assertEquals("continue", game.move(2, 2));
        assertBoardIs(new char[][] { { BLANK, BLANK, BLANK },
                { BLANK, 'X', BLANK },
                { BLANK, BLANK, 'O' } });
    }
    @Test
    public void playerCanOnlyMoveToAnEmptyCell() {
        game.move(1, 1);
        assertEquals("(1,1) is already occupied", game.move(1, 1));
    }
    @Test
    public void firstPlayerWithAllSymbolsInOneRowWins() {
        game.move(0, 0);
        game.move(1, 0);
        game.move(0, 1);
        game.move(2, 1);
        assertEquals("X won the game!", game.move(0, 2));
    }
    @Test
    public void firstPlayerWithAllSymbolsInOneColumnWins() {
        game.move(1, 1);
        game.move(0, 0);
        game.move(2, 1);
        game.move(1, 0);
        game.move(2, 2);
        assertEquals("O won the game!", game.move(2, 0));
    }
    @Test
    public void firstPlayerWithAllSymbolsInPrincipalDiagonalWins() {
        game.move(0, 0);
        game.move(1, 0);
        game.move(1, 1);
        game.move(2, 1);
        assertEquals("X won the game!", game.move(2, 2));
    }
    @Test
    public void firstPlayerWithAllSymbolsInMinorDiagonalWins() {
        game.move(0, 2);
        game.move(1, 0);
        game.move(1, 1);
        game.move(2, 1);
        assertEquals("X won the game!", game.move(2, 0));
    }
    @Test
    public void whenAllCellsAreFilledTheGameIsADraw() {
        game.move(0, 2);
        game.move(1, 1);
        game.move(1, 0);
        game.move(2, 1);
        game.move(2, 2);
        game.move(0, 0);
        game.move(0, 1);
        game.move(1, 2);
        assertEquals("Its a Draw!", game.move(2, 0));
    }
    private void assertBoardIs(char[][] expectedBoard) {
        assertArrayEquals(expectedBoard, game.displayBoard());
    }
}
完全なソリューション:https : //github.com/nashjain/tictactoe/tree/master/java
               
              
3)。したがって、それぞれのカウントを追跡し、勝利数の方が高い場合にのみ、勝利のチェックを開始できます。