起動時にプリマスに起動メッセージを表示させる方法


20

Ubuntu Maverickのスプラッシュを作成する方法を知りたいのですが、起動時にブートメッセージが表示され、進行状況バーと回転するロゴが表示されます。

または、可能であれば、回転するロゴと進行状況バーが既にあるスプラッシュを編集し、ブートメッセージを追加する方法。

これは私が編集したいテーマです:

そして、私はこのようなものが欲しいです:

ここに画像の説明を入力してください

または、これは私が作成したい正確なスプラッシュです:

ここに画像の説明を入力してください


このウェブサイトには多くの有用な情報がありますが、その一部を理解するのに苦労しています。以前にスクリプトを作成していません!

起動メッセージをスクロールして独自のスプラッシュ画面を作成します

プリマススクリプト

これはスクリプト作成に役立つ別のWebサイトです

これは、スプラッシュの進行状況バーのスクリプトです。

    #----------------------------------------- Progress Bar --------------------------------

    progress_box.image = Image("progress_box.png");
    progress_box.sprite = Sprite(progress_box.image);

    progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
    progress_box.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2;
    progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);

    progress_bar.original_image = Image("progress_bar.png");
    progress_bar.sprite = Sprite();

    progress_bar.x = Window.GetX() + Window.GetWidth()  / 2 -        progress_bar.original_image.GetWidth() / 2;
    progress_bar.y = Window.GetY() + Window.GetHeight() * 0.65  - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
    progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);

    fun progress_callback (duration, progress)
      {
        if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
          {
# add the * 3 to multiply the speed of the progress bar by 3
            progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress * 3, progress_bar.original_image.GetHeight());
            progress_bar.sprite.SetImage (progress_bar.image);
          }
      }

    Plymouth.SetBootProgressFunction(progress_callback);

わかりましたので、私はより多くの検索を行い、プリマスについてもう少し学ぶことができました。

これらは私が便利だと思ったサイトです。 プリマスのテーマガイド この記事には、4つのパートがあり、私たちがしていることの要点を理解するためにそれらを読み通す必要があります。(私は誰もが私の足跡をたどるのであればということをお勧めします、何が何であるかを理解するために私のスプラッシュためのスクリプトとそのスクリプトを比較しました。) プリマス、スクリプト [OK]をこのリンクを2ページには何をすべきかを理解するためにそれらを介して行かなければなりませんでした。彼らは私と同じことをしたことが判明しました。これは、すでに回転するロゴ、背景、プログレスバーがあるプリマススプラッシュにブートメッセージを向けることです。

この/lib/lsb/init-functionsため、この段落を追加して、ブートエラー/成功などのメッセージをプリマスに送信するように、ファイルを編集して作成する必要がありました。

# SEND MESSAGES TO PLYMOUTH
if [ -x /bin/plymouth ] && pidof plymouthd >/dev/null
then
    plymouth_send() {
        [ "$1" = '-n' ] && { # add a flag '>' for lines that will be extended
            shift
            /bin/plymouth message --text=">$*" || true
            return
        }
        [ "$1" = '-w' ] && { # add "warning" formatting
            shift
            /bin/plymouth update --status="warning" || true
            /bin/plymouth message --text="$*" || true
            /bin/plymouth update --status="normal" || true
            return
        }
        [ "$1" = '-f' ] && { # add "failed" formatting
            shift
            /bin/plymouth update --status="failed" || true
            /bin/plymouth message --text="$*" || true
            /bin/plymouth update --status="normal" || true
            return
        }
        /bin/plymouth message --text="$*" || true
    }
else
    plymouth_send() { :; }
fi

# int log_begin_message (char *message)
log_begin_msg () {
    if [ -z "${1:-}" ]; then
        return 1
    fi
    echo -n "$@"
}

加えて

   # Only do the fancy stuff if we have an appropriate terminal
    # and if /usr is already mounted
    if log_use_fancy_output; then
        RED=`$TPUT setaf 1`
        YELLOW=`$TPUT setaf 3`
        NORMAL=`$TPUT op`
    else
        RED=''
        YELLOW=''
        NORMAL=''
    fi

    if [ $1 -eq 0 ]; then
        echo "."
        plymouth_send "."
    elif [ $1 -eq 255 ]; then
        /bin/echo -e " ${YELLOW}(warning).${NORMAL}"
        plymouth_send -w " (warning)."
    else
        /bin/echo -e " ${RED}failed!${NORMAL}"
        plymouth_send -f " failed!"
    fi
    log_end_msg_post "$@"
    return $retval
}

log_action_msg () {
    echo "$@."
    plymouth_send "$@."
}

log_action_begin_msg () {
    echo -n "$@..."
    plymouth_send -n "$@..."
}

log_action_cont_msg () {
    echo -n "$@..."
    plymouth_send -n "$@..."
}

log_action_end_msg () {
    log_action_end_msg_pre "$@"
    if [ -z "${2:-}" ]; then
        end="."
    else
        end=" ($2)."
    fi

    if [ $1 -eq 0 ]; then
        echo "done${end}"
        plymouth_send "done${end}"
    else
        if log_use_fancy_output; then
            RED=`$TPUT setaf 1`
            NORMAL=`$TPUT op`
            /bin/echo -e "${RED}failed${end}${NORMAL}"
        else
            echo "failed${end}"
            plymouth_send -f "failed${end}"
        fi
    fi
    log_action_end_msg_post "$@"
}

これまでのところ、プリマスへのメッセージを送信することはできませんでしたが、プリマススクリプトがどのように機能するかをよりよく理解できました!

私はそれを機能させるために他に何をすべきかわからない!ここに誰かが私を助けることができることを願っています

ああ、これが私が取り組んでいるスプラッシュのスクリプトの私のバージョンです。

# INT2MIL-Ubuntu-10.10-Eng splashy like theme

Window.GetMaxWidth = fun (){
  i = 0;
  width = 0;
  while (Window.GetWidth(i)){
    width = Math.Max(width, Window.GetWidth(i));
    i++;
    }
  return width;
};

Window.GetMaxHeight = fun (){
  i = 0;
  height = 0;
  while (Window.GetHeight(i)){
    height = Math.Max(height, Window.GetHeight(i));
    i++;
    }
  return height;
};

anim.imagecount = 100;
anim.target_width =  0.2* 0.46 * Window.GetWidth();
anim.target_height =  0.2* 0.46 * Window.GetWidth();

fun RotatedImage (index){
    index = Math.Int(index);
    if (!RotatedImageCache[index])
        RotatedImageCache[index] = anim.original_image.Rotate((Math.Pi*2*index)/anim.imagecount).Scale(anim.target_width, anim.target_height);

    return RotatedImageCache[index];
    }


if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") {
  background.original_image = ImageNew("suspend.png");
  Window.SetBackgroundTopColor(1, 0, 0);
  Window.SetBackgroundBottomColor(0, 1, 0);
}
else {
  logo.original_image = ImageNew("logo.png");
  background.original_image = ImageNew("background.png");
  Window.SetBackgroundTopColor(0.234, 0.43, 0.705);
  Window.SetBackgroundBottomColor(0.16, 0.25, 0.44);

  anim.image= ImageNew("animation.png");
  anim.original_image= anim.image.Scale(anim.target_width, anim.target_width);

  anim.sprite = SpriteNew();
  anim.sprite.SetImage(RotatedImage (0));
  anim.sprite.SetX((Window.GetX() + Window.GetWidth() - RotatedImage(0).GetWidth()) / 2);
  anim.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37);
  anim.angle = 0;
  anim.index = 0;


}
#change reduction size to make logo bigger
ratio =  logo.original_image.GetWidth() / logo.original_image.GetHeight();
reduction = 0.4;
logo.image = logo.original_image.Scale(reduction * Window.GetMaxWidth() , reduction / ratio *  Window.GetMaxWidth());
logo.sprite = SpriteNew();
logo.sprite.SetImage(logo.image);
logo.opacity_angle = 0;
#change logo location
logo.sprite.SetX((Window.GetX() + Window.GetMaxWidth()  - logo.image.GetWidth())  / 2);
logo.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37);
#background image attributs x,z,y
background.image = background.original_image.Scale(Window.GetMaxWidth() , Window.GetMaxHeight());
background.sprite = SpriteNew();
background.sprite.SetImage(background.image);
background.sprite.SetPosition(Window.GetX(), Window.GetY(), -10);

sprite_prompt = SpriteNew();

fun refresh_callback ()
  {
    if (status == "normal")
      {
#anim.index=speed of rotation
    anim.index += 1;
    anim.index %= anim.imagecount;
    anim.sprite.SetImage(RotatedImage (anim.index));
        #anim.sprite.SetOpacity (1);
    motif.sprite.SetOpacity(motif.opacity);
      }
    else
      {
        anim.sprite.SetOpacity(0);
    motif.sprite.SetOpacity(0);
      }

  }

if (Plymouth.GetMode() != "suspend" && Plymouth.GetMode() != "resume") {
  Plymouth.SetRefreshFunction (refresh_callback);
}

#----------------------------------------- Dialog --------------------------------

status = "normal";

fun dialog_setup()
  {
    local.box;
    local.lock;
    local.entry;
    local.prompt_sprite;

    box.image = ImageNew("box.png");
    lock.image = ImageNew("lock.png");
    entry.image = ImageNew("entry.png");

    box.sprite = SpriteNew();
    box.sprite.SetImage(box.image);
    box.x = Window.GetX() + Window.GetWidth()  / 2 - box.image.GetWidth()/2;
    box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
    box.z = 10000;
    box.sprite.SetPosition(box.x, box.y, box.z);

    lock.sprite = SpriteNew();
    lock.sprite.SetImage(lock.image);
    lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
    lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
    lock.z = box.z + 1;
    lock.sprite.SetPosition(lock.x, lock.y, lock.z);

    entry.sprite = SpriteNew();
    entry.sprite.SetImage(entry.image);
    entry.x = lock.x + lock.image.GetWidth();
    entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
    entry.z = box.z + 1;
    entry.sprite.SetPosition(entry.x, entry.y, entry.z);

    prompt_sprite = SpriteNew();
    prompt_sprite.SetPosition(box.x, box.y - 20, box.z);

    global.dialog.box = box;
    global.dialog.lock = lock;
    global.dialog.entry = entry;
    global.dialog.bullet_image = ImageNew("bullet.png");
    global.dialog.prompt_sprite = prompt_sprite;
    dialog_opacity (1);
  }

fun dialog_opacity(opacity)
  {
    dialog.box.sprite.SetOpacity(opacity);
    dialog.lock.sprite.SetOpacity(opacity);
    dialog.entry.sprite.SetOpacity(opacity);
    dialog.prompt_sprite.SetOpacity(opacity);
    for (index = 0; dialog.bullet[index]; index++)
      {
        dialog.bullet[index].sprite.SetOpacity(opacity);
      }
  }

fun display_normal_callback ()
  {
    global.status = "normal";
    if (global.dialog)
      dialog_opacity (0);
  }

fun display_password_callback (prompt, bullets)
  {
    global.status = "password";
    if (!global.dialog) 
    dialog_setup();
    else 
    dialog_opacity(1);
    motif.sprite.SetOpacity(0);
    anim.sprite.SetOpacity(0);

    dialog.prompt_sprite.SetImage(Image.Text(prompt, 1.0, 1.0, 1.0));
    for (index = 0; dialog.bullet[index] || index < bullets; index++)
      { 

        if (!dialog.bullet[index])
          {
            dialog.bullet[index].sprite = SpriteNew();
            dialog.bullet[index].sprite.SetImage(dialog.bullet_image);
            dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
            dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
            dialog.bullet[index].z = dialog.entry.z + 1;
            dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
          }
        if (index < bullets)
          dialog.bullet[index].sprite.SetOpacity(1);
        else
          dialog.bullet[index].sprite.SetOpacity(0);
      }
  }

fun display_message_callback (prompt)
  {

prompt = Image.Text(prompt,1.0, 1.0, 1.0);
sprite_prompt.SetImage(prompt);
sprite_prompt.SetPosition(Window.GetX() + (Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetY() + Window.GetHeight() * 0.93, 2);
  }

/* instantiate dialog at startup, to ensure all icons are loaded in memory before initrd is unmounted, in case /usr isn't mounted yet */
dialog_setup(); dialog_opacity(0);
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);
Plymouth.SetMessageFunction(display_message_callback);

#----------------------------------------- Progress Bar --------------------------------

progress_box.image = Image("progress_box.png");
progress_box.sprite = Sprite(progress_box.image);

progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_box.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2;
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);

progress_bar.original_image = Image("progress_bar.png");
progress_bar.sprite = Sprite();

progress_bar.x = Window.GetX() + Window.GetWidth()  / 2 -        progress_bar.original_image.GetWidth() / 2;
progress_bar.y = Window.GetY() + Window.GetHeight() * 0.65  - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);

fun progress_callback (duration, progress)
  {
    if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
      {
        progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress * 3, progress_bar.original_image.GetHeight());
        progress_bar.sprite.SetImage (progress_bar.image);
      }
  }

Plymouth.SetBootProgressFunction(progress_callback);

#----------------------------------------- Status Update --------------------------------

NUM_SCROLL_LINES = 5;
LINE_WIDTH = 55;
# width of one character
CHAR_WIDTH = 7;
# height of one character
CHAR_HEIGHT = 10;

msg_color = [0.5,0.5,0.5]; # msg_color is array

fun update_status_callback(sta) {
  if (sta == "failed") msg_color = [1,0,0];
  if (sta == "warning") msg_color = [0.8,0.8,0];
  if (sta == "normal") msg_color = [0.5,0.5,0.5];
}

fun StringLength(string) {
  index = 0;
  str = String(string);
  while(str.CharAt(index)) index++;
  return index;
}

// Initialising text images and their positions
// 20 is the height (including line spacing) of each line
for (i=0; i < NUM_SCROLL_LINES; i++) {
  lines[i]= Image.Text("",0,0,0);
  message_sprite[i] = Sprite();
  message_sprite[i].SetX (Window.GetX() + (screen_width / 2 ) - (LINE_WIDTH * CHAR_WIDTH / 2));
  message_sprite[i].SetY (Window.GetY() + (screen_height / 2) + (logo_height /2) +(logo_height * 1.2)+ (i * CHAR_HEIGHT * 2) );
  message_sprite[i].SetZ (10000);
}

pretext = String("");

fun scroll_message_callback(text) {

 nobreak = 0;
   if (text.CharAt(0) == ">") {    # "no linebreak" flag, like "-n"
       text = text.SubString(1, StringLength(text)); # remove ">" at front
       nobreak = 1;
   }

   if (pretext == "") {

       if (nobreak == 1) pretext = text;

   // Truncate the message if too long
   if (StringLength(text) > LINE_WIDTH) {
     text = text.SubString(0, LINE_WIDTH - 3);
     text += "...";
   }

   // Shift messages one up
   for (i = 0; i < NUM_SCROLL_LINES - 1; i++) {
     lines[i] = lines[i+1];
   }
 else {    # the previous message was flagged to have no linebreak

          // Truncate the message if too long
       if (StringLength(text) > LINE_WIDTH - 5) { # leave min. 5 for pretext
         text = text.SubString(0, LINE_WIDTH - 8);
         text += "...";
       }

          # Truncate the previous message if too long
       if (StringLength(pretext) > (LINE_WIDTH - StringLength(text))) {
         pretext = pretext.SubString(0, LINE_WIDTH - StringLength(text) - 3);
         pretext += "...";
       }

       text = pretext + text;

       if (nobreak == 1) pretext = text;
       else pretext = "";

   }

   // Create the image for the latest message
#  original script had "lines[i]"   
   lines[i] = Image.Text( text, 0.5, 0.5, 0.5);

   // Re-allocate the text images to sprites
   for (i = 0; i < NUM_SCROLL_LINES; i++) {
     message_sprite[i].SetImage(lines[i]);
   }
}

Plymouth.SetUpdateStatusFunction(scroll_message_callback);

# messages get added to updates
Plymouth.SetMessageFunction(scroll_message_callback);

#----------------------------------------- Quit --------------------------------

fun quit_callback ()
{
 anim.sprite.SetOpacity (0);
  if (Plymouth.GetMode() == "shutdown") {
   motif.sprite.SetOpacity(0);
  }
}

Plymouth.SetQuitFunction(quit_callback);

わかりましたので、私は必要な情報のほとんどすべてを提供しました。これに慣れている人は、プリマスにブートメッセージを送信するために何が足りないのか教えてください。ありがとう


誰かが再起動せずにスプラッシュをテストしたい場合、これは簡単な方法です 'パッケージplymouth-x11をインストールします sudo plymouth --show-splash; 睡眠10; sudo killall plymouthd
Vitaly

1
ああ、別のことは、メッセージが表示されるようにGRUB_CMDLINE_LINUX_DEFAULT = "quiet splash"をGRUB_CMDLINE_LINUX_DEFAULT = "splash"に変更する必要がありますか?
ヴィタリー

freedesktop.org/wiki/Software/Plymouth/Scripts 別のプリマススクリプトページ。javascriptまたはCを知らない場合に役立ちます。
Vitaly11年

回答:


4

わかりましたので、私はこの問題に4日間続けて取り組んでおり、ほぼ完全に解決しました。これまでのところ、メッセージが表示された状態でPlymouthを起動することができましたが、残念ながらメッセージは切り捨てられます。現在、スクリプトを微調整しようとしていますが、/ lib / lsb / init-functionsスクリプトまたは/lib/plymouth/themes/"theme-name"/mdv.scriptのどこに問題があるのか​​わかりません。

これまでの私の仕事です。

最初に、次のように初期化関数をプリマスにメッセージを送信させる必要があります(各行を確認して違いを確認し、プリマスの送信に対応する行をコピーします)。

# /lib/lsb/init-functions for Debian -*- shell-script -*-
#
#Copyright (c) 2002-08 Chris Lawrence
#All rights reserved.
#
#Redistribution and use in source and binary forms, with or without
#modification, are permitted provided that the following conditions
#are met:
#1. Redistributions of source code must retain the above copyright
#   notice, this list of conditions and the following disclaimer.
#2. Redistributions in binary form must reproduce the above copyright
#   notice, this list of conditions and the following disclaimer in the
#   documentation and/or other materials provided with the distribution.
#3. Neither the name of the author nor the names of other contributors
#   may be used to endorse or promote products derived from this software
#   without specific prior written permission.
#
#THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
#IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
#WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
#ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
#LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
#CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
#SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
#BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
#WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
#OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
#EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

start_daemon () {
    local force nice pidfile exec i args
    force=0
    nice=0
    pidfile=/dev/null

    OPTIND=1
    while getopts fn:p: opt ; do
        case "$opt" in
            f)  force=1;;
            n)  nice="$OPTARG";;
            p)  pidfile="$OPTARG";;
        esac
    done

    shift $(($OPTIND - 1))
    if [ "$1" = '--' ]; then
        shift
    fi

    exec="$1"; shift

    args="--start --nicelevel $nice --quiet --oknodo"
    if [ $force = 1 ]; then
        /sbin/start-stop-daemon $args --chdir "$PWD" --startas $exec --pidfile /dev/null -- "$@"
    elif [ $pidfile ]; then
        /sbin/start-stop-daemon $args --chdir "$PWD" --exec $exec --oknodo --pidfile "$pidfile" -- "$@"
    else
        /sbin/start-stop-daemon $args --chdir "$PWD" --exec $exec -- "$@"
    fi
}

pidofproc () {
    local pidfile line i pids= status specified pid
    pidfile=
    specified=

    OPTIND=1
    while getopts p: opt ; do
        case "$opt" in
            p)  pidfile="$OPTARG"; specified=1;;
        esac
    done
    shift $(($OPTIND - 1))

    base=${1##*/}
    if [ ! "$specified" ]; then
        pidfile="/var/run/$base.pid"
    fi

    if [ -n "${pidfile:-}" -a -r "$pidfile" ]; then
        read pid < "$pidfile"
        if [ -n "${pid:-}" ]; then
            if $(kill -0 "${pid:-}" 2> /dev/null); then
                echo "$pid"
                return 0
            elif ps "${pid:-}" >/dev/null 2>&1; then
                echo "$pid"
                return 0 # program is running, but not owned by this user
            else
                return 1 # program is dead and /var/run pid file exists
            fi
        fi
    fi
    if [ -x /bin/pidof -a ! "$specified" ]; then
        status="0"
        /bin/pidof -o %PPID -x $1 || status="$?"
        if [ "$status" = 1 ]; then
            return 3 # program is not running
        fi
        return 0
    fi
    return 4 # Unable to determine status
}

# start-stop-daemon uses the same algorithm as "pidofproc" above.
killproc () {
    local pidfile sig status base i name_param is_term_sig
    pidfile=
    name_param=
    is_term_sig=no

    OPTIND=1
    while getopts p: opt ; do
        case "$opt" in
            p)  pidfile="$OPTARG";;
        esac
    done
    shift $(($OPTIND - 1))

    base=${1##*/}
    if [ ! $pidfile ]; then
        name_param="--name $base --pidfile /var/run/$base.pid"
    else
        name_param="--pidfile $pidfile"
    fi

    sig=$(echo ${2:-} | sed -e 's/^-\(.*\)/\1/')
    sig=$(echo $sig | sed -e 's/^SIG\(.*\)/\1/')
    if [ -z "$sig" -o "$sig" = 15 -o "$sig" = TERM ]; then
        is_term_sig=yes
    fi
    status=0
    if [ ! "$is_term_sig" = yes ]; then
        if [ -n "$sig" ]; then
            /sbin/start-stop-daemon --stop --signal "$sig" --quiet $name_param || status="$?"
        else
            /sbin/start-stop-daemon --stop --quiet $name_param || status="$?"
        fi
    else
        /sbin/start-stop-daemon --stop --quiet --oknodo $name_param || status="$?"
    fi
    if [ "$status" = 1 ]; then
        if [ -n "$sig" ]; then
            return 0
        fi
        return 3 # program is not running
    fi

    if [ "$status" = 0 -a "$is_term_sig" = yes -a "$pidfile" ]; then
        pidofproc -p "$pidfile" "$1" >/dev/null || rm -f "$pidfile"
    fi
    return 0
}

# Return LSB status
status_of_proc () {
    local pidfile daemon name status

    pidfile=
    OPTIND=1
    while getopts p: opt ; do
        case "$opt" in
            p)  pidfile="$OPTARG";;
        esac
    done
    shift $(($OPTIND - 1))

    if [ -n "$pidfile" ]; then
        pidfile="-p $pidfile"
    fi
    daemon="$1"
    name="$2"

    status="0"
    pidofproc $pidfile $daemon >/dev/null || status="$?"
    if [ "$status" = 0 ]; then
        log_success_msg "$name is running"
        return 0
    elif [ "$status" = 4 ]; then
        log_failure_msg "could not access PID file for $name"
        return $status
    else
        log_failure_msg "$name is not running"
        return $status
    fi
}

log_use_fancy_output () {
    TPUT=/usr/bin/tput
    EXPR=/usr/bin/expr
    if [ -t 1 ] && [ "x${TERM:-}" != "x" ] && [ "x${TERM:-}" != "xdumb" ] && [ -x $TPUT ] && [ -x $EXPR ] && $TPUT hpa 60 >/dev/null 2>&1 && $TPUT setaf 1 >/dev/null 2>&1; then
        [ -z $FANCYTTY ] && FANCYTTY=1 || true
    else
        FANCYTTY=0
    fi
    case "$FANCYTTY" in
        1|Y|yes|true)   true;;
        *)              false;;
    esac
}

log_success_msg () {
    if [ -n "${1:-}" ]; then
        log_begin_msg $@
    fi
    log_end_msg 0
}

log_failure_msg () {
    if [ -n "${1:-}" ]; then
        log_begin_msg $@ "..."
    fi
    log_end_msg 1 || true
}

log_warning_msg () {
    if [ -n "${1:-}" ]; then
        log_begin_msg $@ "..."
    fi
    log_end_msg 255 || true
}

#
# NON-LSB HELPER FUNCTIONS
#
# int get_lsb_header_val (char *scriptpathname, char *key)
get_lsb_header_val () {
        if [ ! -f "$1" ] || [ -z "${2:-}" ]; then
                return 1
        fi
        LSB_S="### BEGIN INIT INFO"
        LSB_E="### END INIT INFO"
        sed -n "/$LSB_S/,/$LSB_E/ s/# $2: \(.*\)/\1/p" $1
}

# SEND MESSAGES TO PLYMOUTH
if [ -x /bin/plymouth ] && pidof plymouthd >/dev/null
then
    plymouth_send() {
        [ "$1" = '-n' ] && { # add a flag '>' for lines that will be extended
            shift
            /bin/plymouth message --text=">$*" || true
            return
        }
        [ "$1" = '-w' ] && { # add "warning" formatting
            shift
            /bin/plymouth update --status="warning" || true
            /bin/plymouth message --text="$*" || true
            /bin/plymouth update --status="normal" || true
            return
        }
        [ "$1" = '-f' ] && { # add "failed" formatting
            shift
            /bin/plymouth update --status="failed" || true
            /bin/plymouth message --text="$*" || true
            /bin/plymouth update --status="normal" || true
            return
        }
        /bin/plymouth message --text="$*" || true
    }
else
    plymouth_send() { :; }
fi

# int log_begin_message (char *message)
log_begin_msg () {
    if [ -z "${1:-}" ]; then
        return 1
    fi
    echo -n "$@"
    plymouth_send -n "$@"
}

# Sample usage:
# log_daemon_msg "Starting GNOME Login Manager" "gdm"
#
# On Debian, would output "Starting GNOME Login Manager: gdm"
# On Ubuntu, would output " * Starting GNOME Login Manager..."
#
# If the second argument is omitted, logging suitable for use with
# log_progress_msg() is used:
#
# log_daemon_msg "Starting remote filesystem services"
#
# On Debian, would output "Starting remote filesystem services:"
# On Ubuntu, would output " * Starting remote filesystem services..."

log_daemon_msg () {
    if [ -z "${1:-}" ]; then
        return 1
    fi
    log_daemon_msg_pre "$@"

    if [ -z "${2:-}" ]; then
        echo -n "$1:"
        plymouth_send -n "$1:"
        return
    fi

    echo -n "$1: $2"
    plymouth_send -n "$1: $2"
    log_daemon_msg_post "$@"
}

# #319739
#
# Per policy docs:
#
#     log_daemon_msg "Starting remote file system services"
#     log_progress_msg "nfsd"; start-stop-daemon --start --quiet nfsd
#     log_progress_msg "mountd"; start-stop-daemon --start --quiet mountd
#     log_progress_msg "ugidd"; start-stop-daemon --start --quiet ugidd
#     log_end_msg 0
#
# You could also do something fancy with log_end_msg here based on the
# return values of start-stop-daemon; this is left as an exercise for
# the reader...
#
# On Ubuntu, one would expect log_progress_msg to be a no-op.
log_progress_msg () {
    if [ -z "${1:-}" ]; then
        return 1
    fi
    echo -n " $@"
    plymouth_send -n " $@"
}


# int log_end_message (int exitstatus)
log_end_msg () {
    # If no arguments were passed, return
    if [ -z "${1:-}" ]; then
        return 1
    fi

    retval=$1

    log_end_msg_pre "$@"

    # Only do the fancy stuff if we have an appropriate terminal
    # and if /usr is already mounted
    if log_use_fancy_output; then
        RED=`$TPUT setaf 1`
        YELLOW=`$TPUT setaf 3`
        NORMAL=`$TPUT op`
    else
        RED=''
        YELLOW=''
        NORMAL=''
    fi

    if [ $1 -eq 0 ]; then
        echo "."
        plymouth_send "."
    elif [ $1 -eq 255 ]; then
        /bin/echo -e " ${YELLOW}(warning).${NORMAL}"
        plymouth_send -w "warning"
    else
        /bin/echo -e " ${RED}failed!${NORMAL}"
        plymouth_send -f "failed"
    fi
    log_end_msg_post "$@"
    return $retval
}

log_action_msg () {
    echo "$@."
    plymouth_send "$@."
}

log_action_begin_msg () {
    echo -n "$@..."
    plymouth_send -n "$@..."
}

log_action_cont_msg () {
    echo -n "$@..."
    plymouth_send -n "$@..."
}

log_action_end_msg () {
    log_action_end_msg_pre "$@"
    if [ -z "${2:-}" ]; then
        end="."
    else
        end=" ($2)."
    fi

    if [ $1 -eq 0 ]; then
        echo "done${end}"
        plymouth_send "done${end}"
    else
        if log_use_fancy_output; then
            RED=`$TPUT setaf 1`
            NORMAL=`$TPUT op`
            /bin/echo -e "${RED}failed${end}${NORMAL}"
            plymouth_send -f "failed${end}"
        else
            echo "failed${end}"
            plymouth_send -f "failed${end}"
        fi
    fi
    log_action_end_msg_post "$@"
}

# Hooks for /etc/lsb-base-logging.sh
log_daemon_msg_pre () { :; }
log_daemon_msg_post () { :; }
log_end_msg_pre () { :; }
log_end_msg_post () { :; }
log_action_end_msg_pre () { :; }
log_action_end_msg_post () { :; }

FANCYTTY=
[ -e /etc/lsb-base-logging.sh ] && . /etc/lsb-base-logging.sh || true

これをinit関数に追加したら、Plymouthテーマmdv.scriptを編集する必要があります

これは、スクリプトの最新の更新バージョンです。

# INT2MIL-Ubuntu-10.10-Eng splashy like theme

Window.GetMaxWidth = fun (){
  i = 0;
  width = 0;
  while (Window.GetWidth(i)){
    width = Math.Max(width, Window.GetWidth(i));
    i++;
    }
  return width;
};

Window.GetMaxHeight = fun (){
  i = 0;
  height = 0;
  while (Window.GetHeight(i)){
    height = Math.Max(height, Window.GetHeight(i));
    i++;
    }
  return height;
};
#change animcount to increase/decrease speed of spinning arrows
anim.imagecount = 100;
anim.target_width =  0.2* 0.46 * Window.GetWidth();
anim.target_height =  0.2* 0.46 * Window.GetWidth();

fun RotatedImage (index){
    index = Math.Int(index);
    if (!RotatedImageCache[index])
        RotatedImageCache[index] = anim.original_image.Rotate((Math.Pi*2*index)/anim.imagecount).Scale(anim.target_width, anim.target_height);

    return RotatedImageCache[index];
    }


if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") {
  background.original_image = ImageNew("suspend.png");
  Window.SetBackgroundTopColor(1, 0, 0);
  Window.SetBackgroundBottomColor(0, 1, 0);
}
else {
  logo.original_image = ImageNew("logo.png");
  background.original_image = ImageNew("background.png");
  Window.SetBackgroundTopColor(0.234, 0.43, 0.705);
  Window.SetBackgroundBottomColor(0.16, 0.25, 0.44);

  anim.image= ImageNew("animation.png");
  anim.original_image= anim.image.Scale(anim.target_width, anim.target_width);

  anim.sprite = SpriteNew();
  anim.sprite.SetImage(RotatedImage (0));
  anim.sprite.SetX((Window.GetX() + Window.GetWidth() - RotatedImage(0).GetWidth()) / 2);
  anim.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37);
  anim.angle = 0;
  anim.index = 0;


}
#change reduction size to make logo bigger
ratio =  logo.original_image.GetWidth() / logo.original_image.GetHeight();
reduction = 0.4;
logo.image = logo.original_image.Scale(reduction * Window.GetMaxWidth() , reduction / ratio *  Window.GetMaxWidth());
logo.sprite = SpriteNew();
logo.sprite.SetImage(logo.image);
logo.opacity_angle = 0;
#change logo location
logo.sprite.SetX((Window.GetX() + Window.GetMaxWidth()  - logo.image.GetWidth())  / 2);
logo.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37);
#background image attributs x,z,y
background.image = background.original_image.Scale(Window.GetMaxWidth() , Window.GetMaxHeight());
background.sprite = SpriteNew();
background.sprite.SetImage(background.image);
background.sprite.SetPosition(Window.GetX(), Window.GetY(), -100);

sprite_prompt = SpriteNew();

fun refresh_callback ()
  {
    if (status == "normal")
      {
#anim.index=speed of rotation
    anim.index += 1;
    anim.index %= anim.imagecount;
    anim.sprite.SetImage(RotatedImage (anim.index));
        #anim.sprite.SetOpacity (1);
    motif.sprite.SetOpacity(motif.opacity);
      }
    else
      {
        anim.sprite.SetOpacity(1);
    motif.sprite.SetOpacity(1);
      }

  }

if (Plymouth.GetMode() != "suspend" && Plymouth.GetMode() != "resume") {
  Plymouth.SetRefreshFunction (refresh_callback);
}

#----------------------------------------- Dialog --------------------------------

status = "normal";

fun dialog_setup()
  {
    local.box;
    local.lock;
    local.entry;
    local.prompt_sprite;

    box.image = ImageNew("box.png");
    lock.image = ImageNew("lock.png");
    entry.image = ImageNew("entry.png");

    box.sprite = SpriteNew();
    box.sprite.SetImage(box.image);
    box.x = Window.GetX() + Window.GetWidth()  / 2 - box.image.GetWidth()/2;
    box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
    box.z = 10000;
    box.sprite.SetPosition(box.x, box.y, box.z);

    lock.sprite = SpriteNew();
    lock.sprite.SetImage(lock.image);
    lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
    lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
    lock.z = box.z + 1;
    lock.sprite.SetPosition(lock.x, lock.y, lock.z);

    entry.sprite = SpriteNew();
    entry.sprite.SetImage(entry.image);
    entry.x = lock.x + lock.image.GetWidth();
    entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
    entry.z = box.z + 1;
    entry.sprite.SetPosition(entry.x, entry.y, entry.z);

    prompt_sprite = SpriteNew();
    prompt_sprite.SetPosition(box.x, box.y - 20, box.z);

    global.dialog.box = box;
    global.dialog.lock = lock;
    global.dialog.entry = entry;
    global.dialog.bullet_image = ImageNew("bullet.png");
    global.dialog.prompt_sprite = prompt_sprite;
    dialog_opacity (1);
  }

fun dialog_opacity(opacity)
  {
    dialog.box.sprite.SetOpacity(opacity);
    dialog.lock.sprite.SetOpacity(opacity);
    dialog.entry.sprite.SetOpacity(opacity);
    dialog.prompt_sprite.SetOpacity(opacity);
    for (index = 0; dialog.bullet[index]; index++)
      {
        dialog.bullet[index].sprite.SetOpacity(opacity);
      }
  }

fun display_normal_callback ()
  {
    global.status = "normal";
    if (global.dialog)
      dialog_opacity (0);
  }

fun display_password_callback (prompt, bullets)
  {
    global.status = "password";
    if (!global.dialog) 
    dialog_setup();
    else 
    dialog_opacity(1);
    motif.sprite.SetOpacity(1);
    anim.sprite.SetOpacity(1);

    dialog.prompt_sprite.SetImage(Image.Text(prompt, 1.0, 1.0, 1.0));
    for (index = 0; dialog.bullet[index] || index < bullets; index++)
      { 

        if (!dialog.bullet[index])
          {
            dialog.bullet[index].sprite = SpriteNew();
            dialog.bullet[index].sprite.SetImage(dialog.bullet_image);
            dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
            dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
            dialog.bullet[index].z = dialog.entry.z + 1;
            dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
          }
        if (index < bullets)
          dialog.bullet[index].sprite.SetOpacity(1);
        else
          dialog.bullet[index].sprite.SetOpacity(0);
      }
  }

fun display_message_callback (prompt)
  {

prompt = Image.Text(prompt,1.0, 1.0, 1.0);
sprite_prompt.SetImage(prompt);
sprite_prompt.SetPosition(Window.GetX() + (Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetY() + Window.GetHeight() * 0.93, 2);
  }

/* instantiate dialog at startup, to ensure all icons are loaded in memory before initrd is unmounted, in case /usr isn't mounted yet */
dialog_setup(); dialog_opacity(0);
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);
Plymouth.SetMessageFunction(display_message_callback);

#----------------------------------------- Progress Bar --------------------------------

progress_box.image = Image("progress_box.png");
progress_box.sprite = Sprite(progress_box.image);

progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_box.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2;
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);

progress_bar.original_image = Image("progress_bar.png");
progress_bar.sprite = Sprite();

progress_bar.x = Window.GetX() + Window.GetWidth()  / 2 -        progress_bar.original_image.GetWidth() / 2;
progress_bar.y = Window.GetY() + Window.GetHeight() * 0.65  - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);

fun progress_callback (duration, progress)
  {
    if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
      {
# * 3 = multiply progress by 3
        progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress * 3, progress_bar.original_image.GetHeight());
        progress_bar.sprite.SetImage (progress_bar.image);
      }
  }

Plymouth.SetBootProgressFunction(progress_callback);

#----------------------------------------- Status Update --------------------------------

NUM_SCROLL_LINES=10;
LINE_WIDTH=55;

# width of one character doesnt work------------
CHAR_WIDTH = 7;
# height of one character
CHAR_HEIGHT = 10; 
#------------------------

msg_color = [1,1,1]; # msg_color is array

#status callback function

fun update_status_callback(sta) {
  if (sta == "failed") msg_color = [1,0,0];
  if (sta == "warning") msg_color = [0.8,0.8,0];
  if (sta == "normal") msg_color = [0.5,0.5,0.5];
}

screen_width = Window.GetWidth();
screen_height = Window.GetHeight();

#Initialising text images and their positions
# 20 is the height (including line spacing) of each line

for (i=0; i < NUM_SCROLL_LINES; i++) {
  lines[i]= Image.Text("", msg_color[0], msg_color[1], msg_color[2]);
  message_sprite[i] = Sprite();
  message_sprite[i].SetPosition(screen_width * 0.025, (screen_height * 0.6) + (i * 20), 10000);
}

fun StringLength(string) {

  index = 0;
  str = String(string);
  while(str.CharAt(index)) index++;
  return index;
}

pretext = String("");

#scroll message function

fun scroll_message_callback(text) {

 ##nobreak function 

  nobreak = 0;
   if (text.CharAt(0) == ">") {    # "no linebreak" flag, like "-n"
       text = text.SubString(1, StringLength(text)); # remove ">" at front
       nobreak = 1;
   }

   if ((pretext == "") || (StringLength(text) > 15))  {
   if (text == ".") return;    # ignore messages of only a single dot

       if (nobreak == 1) pretext = text;



#Truncate the message if too long


   if (StringLength(text) > LINE_WIDTH) {
     text = text.SubString(0, LINE_WIDTH - 0);
     text += "...";
   }




#Shift message one up

   for (i = 0; i < NUM_SCROLL_LINES - 1; i++) {
     lines[i] = lines[i+1];
   }


}
   else {    # the previous message was flagged to have no linebreak

          // Truncate the message if too long
       if (StringLength(text) > LINE_WIDTH - 5) { # leave min. 5 for pretext
         text = text.SubString(0, LINE_WIDTH - 8);
         text += "...";
       }

          # Truncate the previous message if too long
       if (StringLength(pretext) > (LINE_WIDTH - StringLength(text))) {
         pretext = pretext.SubString(0, LINE_WIDTH - StringLength(text) - 3);
         pretext += "...";
       }

       text = pretext + text;

       if (nobreak == 1) pretext = text;
       else pretext = ">";

   }


#Create the image for the latest message

     lines[i] = Image.Text(text, msg_color[0], msg_color[1], msg_color[2]);

#Re-positioning the text images

  for (i = 0; i < NUM_SCROLL_LINES; i++) {
     message_sprite[i].SetImage(lines[i]);
   }
}

 Plymouth.SetUpdateStatusFunction(update_status_callback);

 Plymouth.SetUpdateStatusFunction(scroll_message_callback);


#----------------------------------------- Quit --------------------------------

fun quit_callback ()
{
 anim.sprite.SetOpacity (1);
  if (Plymouth.GetMode() == "shutdown") {
   motif.sprite.SetOpacity(1);
  }
}

Plymouth.SetQuitFunction(quit_callback);

基本的に、スクリプトは任意のテーマに適用できます。必要なのは、フォルダー内の画像のファイル名を指定することだけです。また、他のいくつかの行を変更して、画面上の画像を調整します。または、あなたがしなければならないのは、すべてをコピーすることですので、進行状況の部分が欲しいと言うことができますので、必要な部分をコピーします

- - - - - - - - - - - - - - - - - - - - - プログレスバー - - - - -------------------------

まで

- - - - - - - - - - - - - - - - - - - - - ステータスアップデート - - - - -------------------------

mdv.scriptの編集が完了したら、必ずsudo update-initramfs -u 次の起動時に新しいスプラッシュが表示されることを確認してください。

私の質問で提供されているリンクを必ずチェックしてください。それらは非常に有益であり、プリマススクリプトをすぐに理解できるようになります。

ここで私がここで言ったことをすべて完了したら、スプラッシュブートでスクロールメッセージが表示されるはずです。切り捨て部分については、現在作業中ですが、変更を加えるたびにマシンをリブートする必要があるのはちょっと面倒です。次のようにログインしている間にブートプロセスをテストすることは可能ですか?

sudo plymouthd ; sudo plymouth --show-splash ; sudo plymouth update --status="Hello" ; sleep 2 ; sudo plymouth update --status="This is a test. This is a test. This is a test. This is a test. This is a test. This is a test. " ; sleep 10 ; sudo killall plymouthd

Plymouthをテストするもう1つの方法は、上記のコマンドをテキストファイルにコピーし、追加sudo plymouth update --status="your message" してさらにメッセージをスクロールさせることです。次に、ファイルを実行可能にし、ターミナルで実行します。

これが、プリマスのスプラッシュを編集したい人に役立つことを願っています。がんばろう!!!


0

古いスレッドであることは知っていますが、テキストの切り捨てについての答えは知っていると思います。themename.script(themename.plymouthファイルではありません)では、2つの変数を使用します。

1. NUM_SCROLL_LINES
2. LINE_WIDTH

これらの変数を使用して、表示される行数と表示される行の長さを設定できます。また、このスクリプトには、表示が長すぎる場合に行を切り捨てる関数があります。

これが誰かに役立つことを願っています。

opensuse 42.1 Leapでの私の問題は。plymouthは、/ var / log / boot.logに書き込まれるように、ブートメッセージを表示しません。サービスのsystemd呼び出しを示しています。

このように/ lib / lsb / init-functionsも編集しました

if [ -x /usr/bin/plymouth ]; then
  /usr/bin/plymouth update --status="$@"
fi

またはその

[ -x /usr/bin/plymouth ] && /usr/bin/plymouth update --status="$@"

私には何も機能しませんでした。誰にもアイデアがありますか?

ここに私が使用するthemename.scriptがあります

NUM_SCROLL_LINES=52;
LINE_WIDTH=120;

wallpaper_image = Image("background.png");
screen_width = Window.GetWidth();
screen_height = Window.GetHeight();
resized_wallpaper_image = wallpaper_image.Scale(screen_width,screen_height);
wallpaper_sprite = Sprite(resized_wallpaper_image);
wallpaper_sprite.SetZ(-100);

// Initialising text images and their positions
// 20 is the height (including line spacing) of each line
for (i=0; i < NUM_SCROLL_LINES; i++) {
  lines[i]= Image.Text("", 0, 0, 0);
  message_sprite[i] = Sprite();
#  here you can set the hights and width of textdisplay. 0.005 uses almost the whole screen.
#  message_sprite[i].SetPosition(screen_width * 0.2, (screen_height * 0.6) + (i * 20), 10000);
  message_sprite[i].SetPosition(screen_width * 0.005, (screen_height * 0.005) + (i * 20), 10000);
}

// From ubuntu-logo
fun StringLength(string) {
  index = 0;
  str = String(string);
  while(str.CharAt(index)) index++;
    return index;
}

fun scroll_message_callback(text) {
  // Truncate the message if too long
  if (StringLength(text) > LINE_WIDTH) {
    text = text.SubString(0, LINE_WIDTH - 3);
    text += "...";
  }

  // Shift message one up
  for (i = 0; i < NUM_SCROLL_LINES - 1; i++) {
    lines[i] = lines[i+1];
  }

  // Create the image for the latest message
  # z.B. turquoise coloured text / (text, 0.28, 0.82, 0.80); // 1.0 = 100% 0.28 = 28% usw.
  lines[i] = Image.Text(text, 0.28, 0.82, 0.80);

  // Re-positioning the text images
  for (i = 0; i < NUM_SCROLL_LINES; i++) {
    message_sprite[i].SetImage(lines[i]);
  }

}

Plymouth.SetUpdateStatusFunction(scroll_message_callback);
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