これはハックに過ぎませんが、
3食のみをクローズ
します。2日間を平均C#に近づけると、基本的に食事をフロップします。
より良いアプローチは、Flopにブール値を返し、完了するまで繰り返すことです。
フロップはより賢くなります。あなたは、昼食と夕食をフロップするために朝食をフロップしないポジションにいるかもしれません。おそらくハードコードの順列があります。これは、ソートではなく、フロップ値のソートに似ています。
public static void MealEven()
{
List<Day> Days = new List<Day>();
Random rnd = new Random();
decimal sum = 0;
for(int i = 0; i<7; i ++)
{
int b = rnd.Next(100) + 40;
int l = rnd.Next(100) + 60;
int d = rnd.Next(100) + 80;
Meal br = new Meal(enumMeal.b, b);
Meal lu = new Meal(enumMeal.l, l);
Meal di = new Meal(enumMeal.d, d);
Day day = new Day(br, lu, di);
Days.Add(day);
sum += day.Calories;
}
decimal avg = sum / 7;
foreach (Day d in Days.OrderBy(x => x.Calories))
System.Diagnostics.Debug.WriteLine(d.Calories);
System.Diagnostics.Debug.WriteLine("");
Day low;
Day high;
Day lowLast = null;
Day highLast = null;
int count = 0;
while (true)
{ // first do high and low
low = Days.OrderBy(x => x.Calories).FirstOrDefault();
high = Days.OrderByDescending(x => x.Calories).FirstOrDefault();
if (lowLast != null && lowLast == low && highLast == high)
break;
if (count > 1000)
break;
lowLast = low;
highLast = high;
count++;
Flop(ref high, ref low);
}
foreach (Day d in Days.OrderBy(x => x.Calories))
System.Diagnostics.Debug.WriteLine("{0} {1} {2} {3}", d.Calories, d.B.Calories, d.L.Calories, d.D.Calories);
System.Diagnostics.Debug.WriteLine("");
// day a one on one pass
for (int i = 0; i < 7; i ++)
{
for (int j = 0; j < 7; j++)
{
if (i == j)
continue;
Day d1 = Days[i];
Day d2 = Days[j];
Flop(ref d1, ref d2);
}
}
foreach (Day d in Days.OrderBy(x => x.Calories))
System.Diagnostics.Debug.WriteLine("{0} {1} {2} {3}", d.Calories, d.B.Calories, d.L.Calories, d.D.Calories);
System.Diagnostics.Debug.WriteLine("");
}
public static void Flop (ref Day high, ref Day low)
{
if(low.Calories > high.Calories)
{
int hold = low.B.Calories;
low.B.Calories = high.B.Calories;
high.B.Calories = hold;
hold = low.L.Calories;
low.L.Calories = high.L.Calories;
high.L.Calories = hold;
hold = low.D.Calories;
low.D.Calories = high.D.Calories;
high.D.Calories = hold;
}
decimal avg = (low.Calories + high.Calories) / (decimal)2;
int bDiff = (high.B.Calories - low.B.Calories) < 0 ? 0 : (high.B.Calories - low.B.Calories);
int lDiff = high.L.Calories - low.L.Calories < 0 ? 0 : (high.L.Calories - low.L.Calories);
int dDiff = high.D.Calories - low.D.Calories < 0 ? 0 : (high.D.Calories - low.D.Calories);
// only flop is one does not go past the average
if (bDiff > 0 && ((low.Calories + bDiff) < avg || (high.Calories - bDiff) > avg))
{
int hold = low.B.Calories;
low.B.Calories = high.B.Calories;
high.B.Calories = hold;
}
if (lDiff > 0 && ((low.Calories + lDiff) < avg || (high.Calories - lDiff) > avg))
{
int hold = low.L.Calories;
low.L.Calories = high.L.Calories;
high.L.Calories = hold;
}
if (dDiff > 0 && ((low.Calories + dDiff) < avg || (high.Calories - dDiff) > avg))
{
int hold = low.D.Calories;
low.D.Calories = high.D.Calories;
high.D.Calories = hold;
}
}
public enum enumMeal {b, l, d};
public class Day
{
public Meal B { get; set; }
public Meal L { get; set; }
public Meal D { get; set; }
public Decimal Calories { get { return (Decimal)(B.Calories + L.Calories + D.Calories); } }
public Day (Meal b, Meal l, Meal d )
{
B = b;
L = l;
D = d;
}
}
public class Meal
{
public enumMeal Type { get; set; }
public int Calories { get; set; }
public Meal (enumMeal meal, int calories)
{
Type = meal;
Calories = calories;
}
}