UIImageを90度回転させる方法は?


177

私はUIImageであるUIImageOrientationUp私は(横に)90度回転反時計回りたいと(縦)。を使用したくありませんCGAffineTransform。のピクセルUIImageを実際に位置をシフトさせたい。私は元々UIImageこれを行うためにaのサイズを変更することを目的としたコードブロック(以下に表示)を使用しています。ターゲットサイズを現在のサイズとして設定しましたUIImageが、エラーが発生します。

(エラー):CGBitmapContextCreate:無効なデータバイト/行:8整数ビット/コンポーネント、3コンポーネント、kCGImageAlphaPremultipliedLastの場合、少なくとも1708である必要があります。

(ターゲットサイズBTWとして小さいサイズを指定しても、エラーは発生しません)。UIImage現在のサイズを維持しながら、コアグラフィック機能のみを使用して90度反時計回りに回転するにはどうすればよいですか?

-(UIImage*)reverseImageByScalingToSize:(CGSize)targetSize:(UIImage*)anImage
{
    UIImage* sourceImage = anImage; 
    CGFloat targetWidth = targetSize.height;
    CGFloat targetHeight = targetSize.width;

    CGImageRef imageRef = [sourceImage CGImage];
    CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
    CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

    if (bitmapInfo == kCGImageAlphaNone) {
        bitmapInfo = kCGImageAlphaNoneSkipLast;
    }

    CGContextRef bitmap;

    if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
        bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    } else {


        bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    }       


    if (sourceImage.imageOrientation == UIImageOrientationRight) {
        CGContextRotateCTM (bitmap, radians(90));
        CGContextTranslateCTM (bitmap, 0, -targetHeight);

    } else if (sourceImage.imageOrientation == UIImageOrientationLeft) {
        CGContextRotateCTM (bitmap, radians(-90));
        CGContextTranslateCTM (bitmap, -targetWidth, 0);

    } else if (sourceImage.imageOrientation == UIImageOrientationDown) {
        // NOTHING
    } else if (sourceImage.imageOrientation == UIImageOrientationUp) {
        CGContextRotateCTM (bitmap, radians(90));
        CGContextTranslateCTM (bitmap, 0, -targetHeight);
    }

    CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef);
    CGImageRef ref = CGBitmapContextCreateImage(bitmap);
    UIImage* newImage = [UIImage imageWithCGImage:ref];

    CGContextRelease(bitmap);
    CGImageRelease(ref);

    return newImage; 
}

私はホープ、このことができます。..別の有用なリンクを発見したいくつかのいずれか.. mobiledevelopertips.com/user-interface/...
ディリップラジクマール

ソリューション.......... stackoverflow.com/questions/5427656/...
Fattie

私の問題は、Amazon S3にアップロードされている写真がローテーションされたことです。このソリューションは、視覚的に問題を解決してアップロードしました。
chrisallick 2014

stackoverflow.com/questions/30701578/… 削除するのを見た後にnilamがこれを参照してください
hrishikesh Deshpande

回答:


89

次のようなものはどうですか:

static inline double radians (double degrees) {return degrees * M_PI/180;}
UIImage* rotate(UIImage* src, UIImageOrientation orientation)
{
    UIGraphicsBeginImageContext(src.size);

    CGContextRef context = UIGraphicsGetCurrentContext();

    if (orientation == UIImageOrientationRight) {
        CGContextRotateCTM (context, radians(90));
    } else if (orientation == UIImageOrientationLeft) {
        CGContextRotateCTM (context, radians(-90));
    } else if (orientation == UIImageOrientationDown) {
        // NOTHING
    } else if (orientation == UIImageOrientationUp) {
        CGContextRotateCTM (context, radians(90));
    }

    [src drawAtPoint:CGPointMake(0, 0)];

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return image;
}

1
私のコメントは、適切なRotateCTMを設定するために、呼び出しの後にdrawAtPointを呼び出す必要があるかもしれないというものでした。drawAtPointをUIGraphicsGetImageFromCurrentImageContextの直前に移動してみてください
fbrereto 09

4
これはバックグラウンドスレッドでは機能しません。UIGraphicsGetCurrentContext()はスレッドセーフではなく、メイン(UI)スレッドでのみ呼び出す必要があります。
Chris R. Donnelly

1
CGContextRotateCTM()への最後の呼び出しは、90ではなく180回転するはずです。実際、…Downはおそらく180回転し、…Upは回転しないはずです。
IvanVučica10年

5
iOS 4以降では、アプリの任意のスレッドからUIGraphicsGetCurrentContext関数を呼び出すことができます。
ベントフォード2013

3
CGContextTranslateCTM(ctx、width / 2、height / 2)の前と後の必要があります。
Glenn Maynard 2014

411

私は最も簡単な方法(そしてスレッドセーフでも)を実行すると信じています。

//assume that the image is loaded in landscape mode from disk
UIImage * landscapeImage = [UIImage imageNamed:imgname];
UIImage * portraitImage = [[UIImage alloc] initWithCGImage: landscapeImage.CGImage
                                                     scale: 1.0
                                               orientation: UIImageOrientationRight];

注:Brainwareが言ったように、これは画像の方向データのみを変更します-ピクセルデータは変更されません。アプリケーションによっては、これでは不十分な場合があります。

またはSwiftの場合:

guard
    let landscapeImage = UIImage(named: "imgname"),
    let landscapeCGImage = landscapeImage.cgImage
else { return }
let portraitImage = UIImage(cgImage: landscapeCGImage, scale: landscapeImage.scale, orientation: .right)

1
より一般的にします:UIImage * origImg = [UIImage imageNamed:@ "1.JPG"]; UIImage * fixed = [UIImage imageWithCGImage:[origImg CGImage] scale:1.0 orientation:origImg.imageOrientation];
カレンサン2013

13
これは実際には画像を回転させません。画像のコピーを作成し、画像のimageFlagsプロパティのimageOrientationビットを0、1、2、または3に設定します。UIActivityViewControllerなどの一部のクラスは、これらのフラグを無視します。画像を本当に回転させる必要がある場合は、Hardy MaciaのUIImage拡張機能であるBen Grootの回答を参照してください。
ブレインウェア2013

網膜と非網膜の両方の画面でアプリを使用している場合、scaleを1.0に設定しても機能しません。originalImage.scaleを取得し、scaleコンポーネントとして渡す必要があります。
テラジル、2014年

2
私の知る限り、iOS10では機能しなくなったようです。
Nailer 2016

let img = UIImage(cgImage: myImage!.cgImage!, scale: UIScreen.main.scale, orientation: .right)
Alexandre G

110

Hardy Maciaのシンプルで素晴らしいコードを確認してください。cuting-scaling-and-rotating-uiimages

電話するだけ

UIImage *rotatedImage = [originalImage imageRotatedByDegrees:90.0];

Hardy Maciaに感謝します。

ヘッダ:

  • (UIImage *)imageAtRect:(CGRect)rect;
  • (UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize;
  • (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;
  • (UIImage *)imageByScalingToSize:(CGSize)targetSize;
  • (UIImage *)imageRotatedByRadians:(CGFloat)ラジアン;
  • (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;

リンクが停止する可能性があるため、完全なコードは次のとおりです

//
//  UIImage-Extensions.h
//
//  Created by Hardy Macia on 7/1/09.
//  Copyright 2009 Catamount Software. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>

@interface UIImage (CS_Extensions)
- (UIImage *)imageAtRect:(CGRect)rect;
- (UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize;
- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;
- (UIImage *)imageByScalingToSize:(CGSize)targetSize;
- (UIImage *)imageRotatedByRadians:(CGFloat)radians;
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;

@end;

//
//  UIImage-Extensions.m
//
//  Created by Hardy Macia on 7/1/09.
//  Copyright 2009 Catamount Software. All rights reserved.
//

#import "UIImage-Extensions.h"

CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
CGFloat RadiansToDegrees(CGFloat radians) {return radians * 180/M_PI;};

@implementation UIImage (CS_Extensions)

-(UIImage *)imageAtRect:(CGRect)rect
{

   CGImageRef imageRef = CGImageCreateWithImageInRect([self CGImage], rect);
   UIImage* subImage = [UIImage imageWithCGImage: imageRef];
   CGImageRelease(imageRef);

   return subImage;

}

- (UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize {

   UIImage *sourceImage = self;
   UIImage *newImage = nil;

   CGSize imageSize = sourceImage.size;
   CGFloat width = imageSize.width;
   CGFloat height = imageSize.height;

   CGFloat targetWidth = targetSize.width;
   CGFloat targetHeight = targetSize.height;

   CGFloat scaleFactor = 0.0;
   CGFloat scaledWidth = targetWidth;
   CGFloat scaledHeight = targetHeight;

   CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

   if (CGSizeEqualToSize(imageSize, targetSize) == NO) {

      CGFloat widthFactor = targetWidth / width;
      CGFloat heightFactor = targetHeight / height;

      if (widthFactor > heightFactor) 
         scaleFactor = widthFactor;
      else
         scaleFactor = heightFactor;

      scaledWidth  = width * scaleFactor;
      scaledHeight = height * scaleFactor;

      // center the image

      if (widthFactor > heightFactor) {
         thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
      } else if (widthFactor < heightFactor) {
         thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
      }
   }


   // this is actually the interesting part:

   UIGraphicsBeginImageContext(targetSize);

   CGRect thumbnailRect = CGRectZero;
   thumbnailRect.origin = thumbnailPoint;
   thumbnailRect.size.width  = scaledWidth;
   thumbnailRect.size.height = scaledHeight;

   [sourceImage drawInRect:thumbnailRect];

   newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();

   if(newImage == nil) NSLog(@"could not scale image");


   return newImage ;
}


- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {

   UIImage *sourceImage = self;
   UIImage *newImage = nil;

   CGSize imageSize = sourceImage.size;
   CGFloat width = imageSize.width;
   CGFloat height = imageSize.height;

   CGFloat targetWidth = targetSize.width;
   CGFloat targetHeight = targetSize.height;

   CGFloat scaleFactor = 0.0;
   CGFloat scaledWidth = targetWidth;
   CGFloat scaledHeight = targetHeight;

   CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

   if (CGSizeEqualToSize(imageSize, targetSize) == NO) {

      CGFloat widthFactor = targetWidth / width;
      CGFloat heightFactor = targetHeight / height;

      if (widthFactor < heightFactor) 
         scaleFactor = widthFactor;
      else
         scaleFactor = heightFactor;

      scaledWidth  = width * scaleFactor;
      scaledHeight = height * scaleFactor;

      // center the image

      if (widthFactor < heightFactor) {
         thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
      } else if (widthFactor > heightFactor) {
         thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
      }
   }


   // this is actually the interesting part:

   UIGraphicsBeginImageContext(targetSize);

   CGRect thumbnailRect = CGRectZero;
   thumbnailRect.origin = thumbnailPoint;
   thumbnailRect.size.width  = scaledWidth;
   thumbnailRect.size.height = scaledHeight;

   [sourceImage drawInRect:thumbnailRect];

   newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();

   if(newImage == nil) NSLog(@"could not scale image");


   return newImage ;
}


- (UIImage *)imageByScalingToSize:(CGSize)targetSize {

   UIImage *sourceImage = self;
   UIImage *newImage = nil;

   //   CGSize imageSize = sourceImage.size;
   //   CGFloat width = imageSize.width;
   //   CGFloat height = imageSize.height;

   CGFloat targetWidth = targetSize.width;
   CGFloat targetHeight = targetSize.height;

   //   CGFloat scaleFactor = 0.0;
   CGFloat scaledWidth = targetWidth;
   CGFloat scaledHeight = targetHeight;

   CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

   // this is actually the interesting part:

   UIGraphicsBeginImageContext(targetSize);

   CGRect thumbnailRect = CGRectZero;
   thumbnailRect.origin = thumbnailPoint;
   thumbnailRect.size.width  = scaledWidth;
   thumbnailRect.size.height = scaledHeight;

   [sourceImage drawInRect:thumbnailRect];

   newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();

   if(newImage == nil) NSLog(@"could not scale image");


   return newImage ;
}


- (UIImage *)imageRotatedByRadians:(CGFloat)radians
{
   return [self imageRotatedByDegrees:RadiansToDegrees(radians)];
}

- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees 
{   
   // calculate the size of the rotated view's containing box for our drawing space
   UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
   CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
   rotatedViewBox.transform = t;
   CGSize rotatedSize = rotatedViewBox.frame.size;
   [rotatedViewBox release];

   // Create the bitmap context
   UIGraphicsBeginImageContext(rotatedSize);
   CGContextRef bitmap = UIGraphicsGetCurrentContext();

   // Move the origin to the middle of the image so we will rotate and scale around the center.
   CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

   //   // Rotate the image context
   CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

   // Now, draw the rotated/scaled image into the context
   CGContextScaleCTM(bitmap, 1.0, -1.0);
   CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

   UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();
   return newImage;

}

@end;

...リンクが停止しました。完全なコードを含めるための+1
Greg

31

これは奇妙に思われるかもしれませんが、次のコードで問題が解決されました。

+ (UIImage*)unrotateImage:(UIImage*)image {
    CGSize size = image.size;
    UIGraphicsBeginImageContext(size);
    [image drawInRect:CGRectMake(0,0,size.width ,size.height)];
    UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return newImage;
}

8
長方形で描画すると、画像の向きが保持されないため、機能します。
Mercurial 2013

はい、これは画像から向きを削除するのに役立ちます
Shihab

関数名はremoveOrientationPropertyである必要があります
Shihab

29

スレッドセーフのローテーション関数は次のとおりです(機能が大幅に向上します)。

-(UIImage*)imageByRotatingImage:(UIImage*)initImage fromImageOrientation:(UIImageOrientation)orientation
{
CGImageRef imgRef = initImage.CGImage;

CGFloat width = CGImageGetWidth(imgRef);
CGFloat height = CGImageGetHeight(imgRef);

CGAffineTransform transform = CGAffineTransformIdentity;
CGRect bounds = CGRectMake(0, 0, width, height);
CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
CGFloat boundHeight;
UIImageOrientation orient = orientation;
switch(orient) {

    case UIImageOrientationUp: //EXIF = 1
        return initImage;
        break;

    case UIImageOrientationUpMirrored: //EXIF = 2
        transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
        transform = CGAffineTransformScale(transform, -1.0, 1.0);
        break;

    case UIImageOrientationDown: //EXIF = 3
        transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
        transform = CGAffineTransformRotate(transform, M_PI);
        break;

    case UIImageOrientationDownMirrored: //EXIF = 4
        transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
        transform = CGAffineTransformScale(transform, 1.0, -1.0);
        break;

    case UIImageOrientationLeftMirrored: //EXIF = 5
        boundHeight = bounds.size.height;
        bounds.size.height = bounds.size.width;
        bounds.size.width = boundHeight;
        transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
        transform = CGAffineTransformScale(transform, -1.0, 1.0);
        transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
        break;

    case UIImageOrientationLeft: //EXIF = 6
        boundHeight = bounds.size.height;
        bounds.size.height = bounds.size.width;
        bounds.size.width = boundHeight;
        transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
        transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
        break;

    case UIImageOrientationRightMirrored: //EXIF = 7
        boundHeight = bounds.size.height;
        bounds.size.height = bounds.size.width;
        bounds.size.width = boundHeight;
        transform = CGAffineTransformMakeScale(-1.0, 1.0);
        transform = CGAffineTransformRotate(transform, M_PI / 2.0);
        break;

    case UIImageOrientationRight: //EXIF = 8
        boundHeight = bounds.size.height;
        bounds.size.height = bounds.size.width;
        bounds.size.width = boundHeight;
        transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
        transform = CGAffineTransformRotate(transform, M_PI / 2.0);
        break;

    default:
        [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];

}
// Create the bitmap context
CGContextRef    context = NULL;
void *          bitmapData;
int             bitmapByteCount;
int             bitmapBytesPerRow;

// Declare the number of bytes per row. Each pixel in the bitmap in this
// example is represented by 4 bytes; 8 bits each of red, green, blue, and
// alpha.
bitmapBytesPerRow   = (bounds.size.width * 4);
bitmapByteCount     = (bitmapBytesPerRow * bounds.size.height);
bitmapData = malloc( bitmapByteCount );
if (bitmapData == NULL)
{
    return nil;
}

// Create the bitmap context. We want pre-multiplied ARGB, 8-bits
// per component. Regardless of what the source image format is
// (CMYK, Grayscale, and so on) it will be converted over to the format
// specified here by CGBitmapContextCreate.
CGColorSpaceRef colorspace = CGImageGetColorSpace(imgRef);
context = CGBitmapContextCreate (bitmapData,bounds.size.width,bounds.size.height,8,bitmapBytesPerRow,
                                 colorspace, kCGBitmapAlphaInfoMask & kCGImageAlphaPremultipliedLast);

if (context == NULL)
    // error creating context
    return nil;

CGContextScaleCTM(context, -1.0, -1.0);
CGContextTranslateCTM(context, -bounds.size.width, -bounds.size.height);

CGContextConcatCTM(context, transform);

// Draw the image to the bitmap context. Once we draw, the memory
// allocated for the context for rendering will then contain the
// raw image data in the specified color space.
CGContextDrawImage(context, CGRectMake(0,0,width, height), imgRef);

CGImageRef imgRef2 = CGBitmapContextCreateImage(context);
CGContextRelease(context);
free(bitmapData);
UIImage * image = [UIImage imageWithCGImage:imgRef2 scale:initImage.scale orientation:UIImageOrientationUp];
CGImageRelease(imgRef2);
return image;
}

コードに問題があります...上の画像の周りに奇妙な白い枠が追加されUIImageOrientationDownます。
iosfreak 2012

1
CGColorSpaceRelease(colorspace)の呼び出しを望まない場合は、stackoverflow.com
Seth Spitzer

うん、そのリリースについては申し訳ない
thewormsterror

18

承認された回答を含め、上記のllで問題が発生しました。画像を回転させることだけが目的だったので、ハーディのカテゴリをメソッドに戻しました。コードと使用方法は次のとおりです。

- (UIImage *)imageRotatedByDegrees:(UIImage*)oldImage deg:(CGFloat)degrees{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,oldImage.size.width, oldImage.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(degrees * M_PI / 180);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();

// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

//   // Rotate the image context
CGContextRotateCTM(bitmap, (degrees * M_PI / 180));

// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-oldImage.size.width / 2, -oldImage.size.height / 2, oldImage.size.width, oldImage.size.height), [oldImage CGImage]);

UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}

そして使用法:

UIImage *image2 = [self imageRotatedByDegrees:image deg:90];

ありがとうハーディ!


16

画像を90度回転(時計回り/反時計回り)

関数呼び出し-

 UIImage *rotatedImage = [self rotateImage:originalImage clockwise:YES];

実装:

- (UIImage*)rotateImage:(UIImage*)sourceImage clockwise:(BOOL)clockwise
  {
    CGSize size = sourceImage.size;
    UIGraphicsBeginImageContext(CGSizeMake(size.height, size.width));
    [[UIImage imageWithCGImage:[sourceImage CGImage]
                         scale:1.0
                   orientation:clockwise ? UIImageOrientationRight : UIImageOrientationLeft]
                   drawInRect:CGRectMake(0,0,size.height ,size.width)];

   UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();

   return newImage;
  }

これにより画像サイズが増加します
Shashikant More

5

写真を90度刻みで回転し続ける写真回転ボタンを追加したい場合は、ここをクリックしてください。(finalImageは、すでに別の場所で作成されているUIImageです。)

- (void)rotatePhoto {
    UIImage *rotatedImage;

    if (finalImage.imageOrientation == UIImageOrientationRight)
        rotatedImage = [[UIImage alloc] initWithCGImage: finalImage.CGImage
                                              scale: 1.0
                                        orientation: UIImageOrientationDown];
    else if (finalImage.imageOrientation == UIImageOrientationDown)
        rotatedImage = [[UIImage alloc] initWithCGImage: finalImage.CGImage
                                              scale: 1.0
                                        orientation: UIImageOrientationLeft];
    else if (finalImage.imageOrientation == UIImageOrientationLeft)
        rotatedImage = [[UIImage alloc] initWithCGImage: finalImage.CGImage
                                              scale: 1.0
                                        orientation: UIImageOrientationUp];
    else
        rotatedImage = [[UIImage alloc] initWithCGImage: finalImage.CGImage
                                                     scale: 1.0
                                               orientation: UIImageOrientationRight];
    finalImage = rotatedImage;
}

5

シンプル。画像の向きフラグを変更するだけです。

UIImage *oldImage = [UIImage imageNamed:@"whatever.jpg"];
UIImageOrientation newOrientation;
switch (oldImage.imageOrientation) {
    case UIImageOrientationUp:
        newOrientation = UIImageOrientationLandscapeLeft;
        break;
    case UIImageOrientationLandscapeLeft:
        newOrientation = UIImageOrientationDown;
        break;
    case UIImageOrientationDown:
        newOrientation = UIImageOrientationLandscapeRight;
        break;
    case UIImageOrientationLandscapeRight:
        newOrientation = UIImageOrientationUp;
        break;
    // you can also handle mirrored orientations similarly ...
}
UIImage *rotatedImage = [UIImage imageWithCGImage:oldImage.CGImage scale:1.0f orientation:newOrientation];

5

以下は、任意の角度で画像を回転させるUIImageのSwift拡張です。次のように使用しますlet rotatedImage = image.rotated(byDegrees: degree)。他の回答の1つでObjective-Cコードを使用し、誤った(回転したボックスのような)数行を削除して、UIImageの拡張機能に変換しました。

extension UIImage {

func rotate(byDegrees degree: Double) -> UIImage {
    let radians = CGFloat(degree*M_PI)/180.0 as CGFloat
    let rotatedSize = self.size
    let scale = UIScreen.mainScreen().scale
    UIGraphicsBeginImageContextWithOptions(rotatedSize, false, scale)
    let bitmap = UIGraphicsGetCurrentContext()
    CGContextTranslateCTM(bitmap, rotatedSize.width / 2, rotatedSize.height / 2);
    CGContextRotateCTM(bitmap, radians);
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2 , self.size.width, self.size.height), self.CGImage );
    let newImage = UIGraphicsGetImageFromCurrentImageContext()

    return newImage
}
}

よく働く!幅と高さを交換できるように少し変更しました:func rotate(byDegrees degree:Double、toSize:CGSize?= nil)-> UIImage {let rotationSize = toSize ?? self.size
エドウィンフェルメール

1
これは画像の境界を適切に設定しません。元の境界からはみ出した回転した画像になります。
Devin B

どうもありがとうございました。今日私がこれに費やした時間は驚くべきものです。
ChrisH 2017

5

Swift 3 UIImage拡張:

func fixOrientation() -> UIImage {

    // No-op if the orientation is already correct
    if ( self.imageOrientation == .up ) {
        return self;
    }

    // We need to calculate the proper transformation to make the image upright.
    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
    var transform: CGAffineTransform = .identity

    if ( self.imageOrientation == .down || self.imageOrientation == .downMirrored ) {
        transform = transform.translatedBy(x: self.size.width, y: self.size.height)
        transform = transform.rotated(by: .pi)
    }

    if ( self.imageOrientation == .left || self.imageOrientation == .leftMirrored ) {
        transform = transform.translatedBy(x: self.size.width, y: 0)
        transform = transform.rotated(by: .pi/2)
    }

    if ( self.imageOrientation == .right || self.imageOrientation == .rightMirrored ) {
        transform = transform.translatedBy(x: 0, y: self.size.height);
        transform = transform.rotated(by: -.pi/2);
    }

    if ( self.imageOrientation == .upMirrored || self.imageOrientation == .downMirrored ) {
        transform = transform.translatedBy(x: self.size.width, y: 0)
        transform = transform.scaledBy(x: -1, y: 1)
    }

    if ( self.imageOrientation == .leftMirrored || self.imageOrientation == .rightMirrored ) {
        transform = transform.translatedBy(x: self.size.height, y: 0);
        transform = transform.scaledBy(x: -1, y: 1);
    }

    // Now we draw the underlying CGImage into a new context, applying the transform
    // calculated above.
    let ctx: CGContext = CGContext(data: nil, width: Int(self.size.width), height: Int(self.size.height),
                                   bitsPerComponent: self.cgImage!.bitsPerComponent, bytesPerRow: 0,
                                   space: self.cgImage!.colorSpace!,
                                   bitmapInfo: self.cgImage!.bitmapInfo.rawValue)!;

    ctx.concatenate(transform)

    if ( self.imageOrientation == .left ||
        self.imageOrientation == .leftMirrored ||
        self.imageOrientation == .right ||
        self.imageOrientation == .rightMirrored ) {
        ctx.draw(self.cgImage!, in: CGRect(x: 0.0,y: 0.0,width: self.size.height,height: self.size.width))
    } else {
        ctx.draw(self.cgImage!, in: CGRect(x: 0.0,y: 0.0,width: self.size.width,height: self.size.height))
    }

    // And now we just create a new UIImage from the drawing context and return it
    return UIImage(cgImage: ctx.makeImage()!)
}

3

RawMeanの回答の Swift 4.2バージョン:

extension UIImage {

func rotated(byDegrees degree: Double) -> UIImage {
    let radians = CGFloat(degree * .pi) / 180.0 as CGFloat
    let rotatedSize = self.size
    let scale = UIScreen.main.scale
    UIGraphicsBeginImageContextWithOptions(rotatedSize, false, scale)
    let bitmap = UIGraphicsGetCurrentContext()
    bitmap?.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2)
    bitmap?.rotate(by: radians)
    bitmap?.scaleBy(x: 1.0, y: -1.0)
    bitmap?.draw(
        self.cgImage!,
        in: CGRect.init(x: -self.size.width / 2, y: -self.size.height / 2 , width: self.size.width, height: self.size.height))
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext() // this is needed
    return newImage!
}

}

画像の重みをふくらませます。私のテスト:回転前==============================幅3024.0高さ3024.0サイズ4952213バイト======= =======================回転後========================= =====幅3024.0高さ3024.0サイズ35191195バイト==============================
barrylachapelle

2

私はこのコードを試してみましたが、機能し、http://www.catamount.com/blog/1015/uiimage-extensions-for-cutting-scaling-and-rotating-uiimages/から取得しました

+ (UIImage *)rotateImage:(UIImage*)src byRadian:(CGFloat)radian
{
    // calculate the size of the rotated view's containing box for our drawing space
    UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0, src.size.width, src.size.height)];
    CGAffineTransform t = CGAffineTransformMakeRotation(radian);
    rotatedViewBox.transform = t;
    CGSize rotatedSize = rotatedViewBox.frame.size;

    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize);
    CGContextRef bitmap = UIGraphicsGetCurrentContext();

    // Move the origin to the middle of the image so we will rotate and scale around the center.
    CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

    //   // Rotate the image context
    CGContextRotateCTM(bitmap, radian);

    // Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(-src.size.width / 2, -src.size.height / 2, src.size.width, src.size.height), [src CGImage]);

    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}

2

Hardy Maciaのコードに基づく他の回答への小さな変更。UIView回転した画像の外接する四角形を計算するためだけにオブジェクト全体を作成する必要はありません。を使用して、画像の長方形に回転変換を適用するだけCGRectApplyAffineTransformです。

static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;}
static CGFloat RadiansToDegrees(CGFloat radians) {return radians * 180/M_PI;}


- (CGSize)rotatedImageSize:(CGFloat)degrees
{
    CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
    CGRect originalImageRect = CGRectMake(0, 0, self.size.width, self.size.height);
    CGRect rotatedImageRect = CGRectApplyAffineTransform(originalImageRect, t);
    CGSize rotatedSize = rotatedImageRect.size;

    return rotatedSize;
}

- (UIImage*)imageRotatedByDegrees:(CGFloat)degrees
{
    // calculate the size of the rotated view's containing box for our drawing space
    CGSize rotatedSize = [self rotatedImageSize:degrees];

    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize);
    CGContextRef bitmap = UIGraphicsGetCurrentContext();

    // Move the origin to the middle of the image so we will rotate and scale around the center.
    CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

    //   // Rotate the image context
    CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

    // Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}


0

私はシンプルなエレガンスPeter Sarnowskiの答えが好きですが、EXIFメタデータなどに依存できない場合に問題が発生する可能性があります。実際の画像データ回転する必要がある状況では、次のようなものをお勧めします。

- (UIImage *)rotateImage:(UIImage *) img
{
    CGSize imgSize = [img size];
    UIGraphicsBeginImageContext(imgSize);
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextRotateCTM(context, M_PI_2);
    CGContextTranslateCTM(context, 0, -640);
    [img drawInRect:CGRectMake(0, 0, imgSize.height, imgSize.width)];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}

上記のコードは、向きがLandscapeLandscape Leftまたはであるかどうかを思い出せないLandscape Right)の画像を取り、に回転させPortraitます。これは、必要に応じて変更できる例です。

あなたが遊んでいなければならない重要な引数はCGContextRotateCTM(context, M_PI_2)、どれだけ回転させたいかを決めるところですが、それからあなたは絵を使って画面にまだ描画することを確認する必要がありますCGContextTranslateCTM(context, 0, -640)。この最後の部分は、空白の画面ではなく画像を表示するために非常に重要です。

詳細については、ソースを確認してください。


2
壊れたリンクへの反対投票と-640マジックナンバーの説明なし。修正すると逆になります。
2015

0

resize-a-uiimage-the-right-wayは、これを行うための多くのコードサンプルが持ついくつかの問題を説明し、UIImagesの処理に役立ついくつかのコードスニペットを備えています-UIImage + resize.mのプライベートヘルパーメソッドは、許可する変換を受け入れますローテーションなので、パブリックインターフェースとして公開する必要があります。

// Returns a copy of the image that has been transformed using the given affine transform and scaled to the new size
// The new image's orientation will be UIImageOrientationUp, regardless of the current image's orientation
// If the new size is not integral, it will be rounded up
- (UIImage *)resizedImage:(CGSize)newSize
                transform:(CGAffineTransform)transform
           drawTransposed:(BOOL)transpose
     interpolationQuality:(CGInterpolationQuality)quality {
    CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
    CGRect transposedRect = CGRectMake(0, 0, newRect.size.height, newRect.size.width);
    CGImageRef imageRef = self.CGImage;

    // Build a context that's the same dimensions as the new size
    CGContextRef bitmap = CGBitmapContextCreate(NULL,
                                                newRect.size.width,
                                                newRect.size.height,
                                                CGImageGetBitsPerComponent(imageRef),
                                                0,
                                                CGImageGetColorSpace(imageRef),
                                                CGImageGetBitmapInfo(imageRef));

    // Rotate and/or flip the image if required by its orientation
    CGContextConcatCTM(bitmap, transform);

    // Set the quality level to use when rescaling
    CGContextSetInterpolationQuality(bitmap, quality);

    // Draw into the context; this scales the image
    CGContextDrawImage(bitmap, transpose ? transposedRect : newRect, imageRef);

    // Get the resized image from the context and a UIImage
    CGImageRef newImageRef = CGBitmapContextCreateImage(bitmap);
    UIImage *newImage = [UIImage imageWithCGImage:newImageRef];

    // Clean up
    CGContextRelease(bitmap);
    CGImageRelease(newImageRef);

    return newImage;
}

これはそのファイルのライセンスです。

// Created by Trevor Harmon on 8/5/09.
// Free for personal or commercial use, with or without modification.
// No warranty is expressed or implied.


0

Swiftの場合:UIImageの簡単な拡張機能を次に示します。

//ImageRotation.swift

import UIKit

extension UIImage {  
    public func imageRotatedByDegrees(degrees: CGFloat, flip: Bool) -> UIImage {
        let radiansToDegrees: (CGFloat) -> CGFloat = {
            return $0 * (180.0 / CGFloat(M_PI))
        }
        let degreesToRadians: (CGFloat) -> CGFloat = {
            return $0 / 180.0 * CGFloat(M_PI)
        }

        // calculate the size of the rotated view's containing box for our drawing space
        let rotatedViewBox = UIView(frame: CGRect(origin: CGPointZero, size: size))
        let t = CGAffineTransformMakeRotation(degreesToRadians(degrees));
        rotatedViewBox.transform = t
        let rotatedSize = rotatedViewBox.frame.size

        // Create the bitmap context
        UIGraphicsBeginImageContext(rotatedSize)
        let bitmap = UIGraphicsGetCurrentContext()

        // Move the origin to the middle of the image so we will rotate and scale around the center.
        CGContextTranslateCTM(bitmap, rotatedSize.width / 2.0, rotatedSize.height / 2.0);

        //   // Rotate the image context
        CGContextRotateCTM(bitmap, degreesToRadians(degrees));

        // Now, draw the rotated/scaled image into the context
        var yFlip: CGFloat

        if(flip){
            yFlip = CGFloat(-1.0)
        } else {
            yFlip = CGFloat(1.0)
        }

        CGContextScaleCTM(bitmap, yFlip, -1.0)
        CGContextDrawImage(bitmap, CGRectMake(-size.width / 2, -size.height / 2, size.width, size.height), CGImage)

        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return newImage
    }
}

出典

一緒に使う:

rotatedPhoto = rotatedPhoto?.imageRotatedByDegrees(90, flip: false) 

前者は画像を回転させ、反転がtrueに設定されている場合は反転します。


少し説明してもらえますか?
G.Abhisek 2016

2
これはいくつかの理由で、アスペクト比を台無しに思える
fwhenin
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