C ++ 11、CalculatedFail
私が知っている小さなJavaでいくつかのことを試してみて、望んでいたことを達成できなかった後、C ++で書き直してファイル処理を追加することにしました。問題は、私のC ++が非常にさびており、あまり良くないため、いくつかの部分がまとめてグーグルでの最初のソリューションにすぎないため、実際には品質の高いコードではない...
それでも、私は少なくともそれほどうまくいかない結果を得ることができました。時には少なくとも勝ちますが、このPCで他のすべての提出を実行できないため、完全にテストすることはできません。ターゲティングを完全に書き直し、今日または明日の後半に別の回答として追加します。
#include <iostream>
#include <string>
#include <vector>
#include <sstream>
#include <cmath>
#include <ratio>
#include <fstream>
#include <algorithm>
using namespace std;
class Town {
public:
Town(int owner, int townId, int knights, int population, int roundToDefBonus);
int getOwner();
int getId();
int getKnights();
int getPopulation();
int getFreeKnights();
int neededConquer();
int getKnightsStable();
int getRoundToDef();
bool operator< (const Town &other) const {
return townId < other.townId;
}
private:
int owner;
int townId;
int knights;
int population;
int roundToDefBonus;
double defBonus;
};
Town::Town(int inOwner, int inTownId, int inKnights, int inPopulation, int inRoundToDefBonus) {
owner = inOwner;
townId = inTownId;
knights = inKnights;
population = inPopulation;
roundToDefBonus = inRoundToDefBonus;
if(roundToDefBonus > 0) {
defBonus = 1;
}
else{
defBonus = 1.2;
}
}
int Town::getOwner() {
return owner;
}
int Town::getId() {
return townId;
}
int Town::getKnights() {
return knights;
}
int Town::getPopulation() {
return population;
}
int Town::getFreeKnights() {
return knights - population / 2;
}
int Town::neededConquer() {
return max(static_cast<int>(ceil(knights * defBonus + population / 2)), 1);
}
int Town::getKnightsStable() {
return population / 2;
}
int Town::getRoundToDef() {
return roundToDefBonus;
}
int gameRound;
int myId;
int thisTownId;
Town* thisTown;
vector <Town> myTowns;
vector <Town> enemyTowns;
vector <Town> lastTime;
string turn();
Town* bestTarget(int knights);
Town* bestSafe(int knights);
Town* biggestTarget(int knights);
Town* biggestSafe(int knights);
string out(string, int, int);
string attack(Town*);
string safe(Town*);
bool sortTowns(const Town & t1, const Town & t2);
vector <string> stringSplit(string input, string delimeter);
int main(int argc, char* argv[]) {
if(argc < 2){
cout << "100 100 100";
ofstream myFile;
myFile.open("CalculatedFail.txt");
myFile << "0\n";
myFile.close();
}
else{
if(argc == 2){
string input = argv[1];
vector <string> params = stringSplit(input, ";");
gameRound = atoi(params.at(0).c_str());
myId = atoi((params.at(1)).c_str());
thisTownId = atoi(params.at(2).c_str());
ifstream myfile("CalculatedFail.txt");
if(myfile.is_open()){
string line;
getline(myfile, line);
bool newRound = false;
if(atoi(line.c_str()) > gameRound) {
newRound = true;
}
vector <string> oldVals;
if(!newRound) {
while (getline(myfile, line)) {
oldVals = stringSplit(line, "_");
int playerId = atoi(oldVals.at(0).c_str());
int townId = atoi(oldVals.at(1).c_str());
int knights = atoi(oldVals.at(2).c_str());
int population = atoi(oldVals.at(3).c_str());
int roundToDefBonus = atoi(oldVals.at(4).c_str());
lastTime.push_back(Town(playerId, townId, knights, population, roundToDefBonus));
oldVals.clear();
}
}
else {
while (getline(myfile, line)) {
oldVals = stringSplit(line, "_");
int playerId = atoi(oldVals.at(0).c_str());
int townId = atoi(oldVals.at(1).c_str());
int knights = atoi(oldVals.at(2).c_str());
int population = atoi(oldVals.at(3).c_str());
int roundToDefBonus = atoi(oldVals.at(4).c_str());
if(roundToDefBonus) { //if round def bonus > 0, decrement because new round
roundToDefBonus --;
}
lastTime.push_back(Town(playerId, townId, knights, population, roundToDefBonus));
oldVals.clear();
}
}
std::sort(lastTime.begin(), lastTime.end());
}
if(lastTime.size() > 0) {
vector <string> values;
for(int i = 3; i < params.size(); i++) {
values = stringSplit(params.at(i), "_");
int playerId = atoi(values.at(0).c_str());
int townId = atoi(values.at(1).c_str());
int knights = atoi(values.at(2).c_str());
int population = atoi(values.at(3).c_str());
int roundsToDef = lastTime.at(townId).getRoundToDef();
if(playerId != lastTime.at(townId).getOwner()) {
roundsToDef = 2;
}
if(playerId == myId){
if(thisTownId != townId)
myTowns.push_back(Town(playerId, townId, knights, population, roundsToDef));
else{
thisTown = new Town(playerId, townId, knights, population, roundsToDef);
}
}
else{
enemyTowns.push_back(Town(playerId, townId, knights, population, roundsToDef));
}
values.clear();
}
}
else {
vector <string> values;
for(int i = 3; i < params.size(); i++) {
values = stringSplit(params.at(i), "_");
int playerId = atoi(values.at(0).c_str());
int townId = atoi(values.at(1).c_str());
int knights = atoi(values.at(2).c_str());
int population = atoi(values.at(3).c_str());
if(playerId == myId){
if(thisTownId != townId)
myTowns.push_back(Town(playerId, townId, knights, population, 0));
else{
thisTown = new Town(playerId, townId, knights, population, 0);
}
}
else{
enemyTowns.push_back(Town(playerId, townId, knights, population, 0));
}
values.clear();
}
}
string tmp = turn();
cout << tmp;
ofstream writeFile("CalculatedFail.txt");
if(writeFile.is_open()) {
writeFile << gameRound <<"\n";
writeFile << thisTown->getOwner() <<"_"<<thisTown->getId()<<"_"<<thisTown->getKnights()<<"_"<< thisTown->getPopulation()<<"_"<<thisTown->getRoundToDef()<<"\n";
for(vector<Town>::size_type i = 0; i != myTowns.size(); i++) {
writeFile << myTowns[i].getOwner() <<"_"<<myTowns[i].getId()<<"_"<<myTowns[i].getKnights()<<"_"<< myTowns[i].getPopulation()<<"_"<<myTowns[i].getRoundToDef()<<"\n";
}
for(vector<Town>::size_type i = 0; i != enemyTowns.size(); i++) {
writeFile << enemyTowns[i].getOwner() <<"_"<<enemyTowns[i].getId()<<"_"<<enemyTowns[i].getKnights()<<"_"<< enemyTowns[i].getPopulation()<<"_"<<enemyTowns[i].getRoundToDef()<<"\n";
}
}
}
else{
cout<<"error, wrong parameter";
}
}
delete thisTown;
return 0;
}
string turn() {
Town* safeTarget;
Town* attackTarget;
if(thisTown->getFreeKnights() < 0) { //evacuate
safeTarget = biggestSafe(thisTown->getKnights());
attackTarget = biggestTarget(thisTown->getKnights());
if(safeTarget != nullptr && attackTarget != nullptr){
if(safeTarget->getPopulation() > attackTarget->getPopulation()) {
return out("S", safeTarget->getId(), thisTown->getKnights());
}
else {
return out("A", attackTarget->getId(), thisTown->getKnights());
}
}
if(safeTarget){
return out("S", safeTarget->getId(), thisTown->getKnights());
}
if(attackTarget){
return out("A", attackTarget->getId(), thisTown->getKnights());
}
Town* target = &myTowns.at(0);
for(vector<Town>::size_type i = 1; i != myTowns.size(); i++) {
if(target->getPopulation() < myTowns[i].getPopulation())
target = &myTowns[i];
}
return out("S", target->getId(), thisTown->getKnights());
}
safeTarget = biggestSafe(thisTown->getFreeKnights());
attackTarget = bestTarget(thisTown->getFreeKnights());
if(safeTarget != nullptr && attackTarget != nullptr){
if(safeTarget->getPopulation() > attackTarget->getPopulation()) {
return safe(safeTarget);
}
else {
return attack(attackTarget);
}
}
if(safeTarget){
return safe(safeTarget);
}
if(attackTarget){
return attack(attackTarget);
}
return "W";
}
Town* bestTarget(int knights) {
Town* target = nullptr;
double ratio = -1;
for(vector<Town>::size_type i = 0; i != enemyTowns.size(); i++) {
if(enemyTowns[i].neededConquer() < knights) {
if(enemyTowns[i].getPopulation() / enemyTowns[i].neededConquer() > ratio) {
target = &enemyTowns[i];
ratio = enemyTowns[i].getPopulation() / enemyTowns[i].neededConquer();
}
}
}
return target;
}
Town* biggestTarget(int knights) {
Town* target = nullptr;
int population = -1;
for(vector<Town>::size_type i = 0; i != enemyTowns.size(); i++) {
if(enemyTowns[i].neededConquer() < knights) {
if(enemyTowns[i].getPopulation() > population) {
target = &enemyTowns[i];
population = target->getPopulation();
}
}
}
return target;
}
Town* biggestSafe(int knights) {
Town* target = nullptr;
int population = -1;
for(vector<Town>::size_type i = 0; i != myTowns.size(); i++) {
if(myTowns[i].getFreeKnights() < 0 && myTowns[i].getFreeKnights() + knights >= 0){
if(myTowns[i].getPopulation() > population) {
target = &myTowns[i];
population = target->getPopulation();
}
}
}
return target;
}
string attack(Town* target){
int knights;
if(thisTown->getPopulation() > target->getPopulation()) {
knights = target->neededConquer();
}
else{
knights = thisTown->getFreeKnights();
}
return out("A", target->getId(), knights);
}
string safe(Town* target){
int knights;
if(thisTown->getPopulation() > target->getPopulation()) {
knights = target->getFreeKnights() * -1;
}
else{
knights = thisTown->getFreeKnights();
}
return out("S", target->getId(), knights);
}
string out(string order, int targedId, int knights) {
stringstream tmp;
tmp << order << " " << targedId << " " << knights;
return tmp.str();
}
vector <string> stringSplit(string input, string delimeter) {
stringstream tmp(input);
vector <string> splitted;
string pushThis;
while (getline(tmp, pushThis, delimeter.at(0))){
splitted.push_back(pushThis);
}
return splitted;
}
コンパイル: g++ -std=c++11 CalculatedFail.cpp -o CalculatedFail.exe
グーグルは、Linuxでは.exeではなくCalculatedFail.outだと言っていますが、テストできません。
そして走る
CalculatedFail.exe
defボーナスの確認にファイルを使用するため、ゲームを複数回同時に実行するとエラーが発生する可能性があります...
多くの問題なく正常に動作することを願っています
A
が別の町を支援するときB
、与えられた数の騎士がからA
に移されB
、その後、彼らはの所有者によって制御されるとB
思いますか?